In this update15
Full notes
Full Hogen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Events
- Performance
- Fixes
Hogen changes
A new major update is now live for Hogen. This update adds new cards, improved menus and controls, and overall improves the quality and play experience of the game. Read on to discover what's new!
New Demo
The demo has gotten an upgrade to give players a better concept of the full game. The demo will now let you play the first half of Hogen with your save being cross compatible, meaning if you finish the demo and buy in for more, you keep all your progress. This will also mean the demo is far closer to the full experience, so now you have even less of an excuse of trying the game, your hungry cat can wait.
New Cards
The starters "Shardless" deck, previously nothing but generic and Heavy cards, now has proper abilities to better bridge players into the other decks and levels. They go as follows:
Shardless
1 - Empty Crystal - Inherent - Shard
Copies the adjacent shard's element. If there are two adjacent cards, it favors the one on its left. Only powers Shardless cards otherwise.
1 - Mimic - On powered - Weapon
Copies the Strength of the opponent's card with the highest total Strength. Can be powered by any shard.
3 - Automate - On powered - Weapon
Can be played without a unit if the slot is powered. Can be powered by any shard.
2 - Escalate - Passive - Weapon
+1 Strength for every card the opponent plays with a higher base Strength. Can be powered by any shard.
1 - Duplicate - On powered - Unit
Copies the Strength of the ally card with the highest total Strength. Can be powered by any shard.
3 - Dual Wield - On powered - Unit
Discard the current weapon and add its total Strength. Can be powered by any shard.
2 - Reciprocate - Passive - Unit
+1 Strength for every card you play with a higher base Strength. Can be powered by any shard.
There are also new shard cards to help increase build variety and strategy! "Socketed" shards will give you a bonus for jumpstarting cards, while "Cracked" shards will give you a little kick back for mismatching your shard with your weapons and units, you poor thing. "Coupled" shards will be able to power two separate factions, so now you can live the best of both worlds.
Skazia
1 - Reinforced Xanthous Crystal - Inherent - Shard
Powers Skazian (yellow) cards. +1 Strength for every card ability jumpstarted.
1 - Pitiful Xanthous Crystal - Inherent - Shard
Powers Skazian (yellow) cards. +1 Strength for every friendly non-Skazian card in this column.
Tetano
1 - Bolstered Verdant Crystal - Inherent - Weapon
Powers Tetanan (green) cards. +1 Strength for every card ability jumpstarted.
1 - Cracked Verdant Crystal - Inherent - Weapon
Powers Tetanan (green) cards. +1 Strength for every friendly non-Tetanan card in this column.
Deraliope
1 - Fortified Azure Crystal - Inherent - Shard
Powers Deraliopean (blue) cards. +1 Strength for every card ability jumpstarted.
1 - Sorrowful Azure Crystal - Inherent - Shard
Powers Deraliopeon (water) cards. +1 Strength for every friendly non-Deraliopeon card in this column.
Multi-Faction
1 - Dusty Coupled Crystal - Inherent - Shard
Powers both Skazian (yellow) and Tetanan (green) cards.
1 - Muddy Coupled Crystal - Inherent - Shard
Powers both Deraliopean (blue) and Tetanan (green) cards.
1 - Misty Coupled Crystal - Inherent - Shard
Powers both Deraliopean (water) and Skazian (yellow) cards
Updated Cards
Don't look so glum old cards, you're getting updates too! Nearly every existing card got an upgrade to better balance their power and add some spice. Their new states go as follows:
Skazia - Air
3 - Swap - On powered - Unit
Swap places with an adjacent unit card on play. Gain half of the adjacent card's base Strength, rounding up. If there are two adjacent cards, it swaps with the card's left.
1 - Gust - On powered - Unit
Move every friendly unit right one column. If a unit card is in the right column, move it to the left. For every card moved, +1 Strength.
2 - Yoink - On powered - Unit
Take the opposing unit's weapon and add half its base Strength, rounding up, if this card doesn’t have a weapon.
3 - Storm - On powered - Weapon
Swap the opposing unit with another played enemy unit. If there are two, it swaps with cards right or the card in the left column if it’s in the right column. Gain half of the new opposing unit's total Strength, rounding up.
1 - Hurricane - On powered - Weapon
Move every enemy unit right (opponent’s right) by one column. If a unit card is in the right column, move it to the left. For every card moved, +2 Strength.
2 - Twister - On powered - Weapon
Return the opposing unit to their hand and force a new unit to be played. If they have no other units, then return the weapon too. +1 Strength for every card returned. This doesn't count as your enemy’s turn.
Tetano - Earth
2 - Rally - On powered - Unit
Draw 4 cards from your deck. For every Tetanan (green) card, add 1 to this card.
1 - Excavation - On powered - Unit
Draw every card discarded and add them to your hand. For every card drawn, + 1 Strength
3 - Sift - On powered - Unit
Draw 4 cards from your deck and discard them. If one of them is not Tetanan (green), +1 Strength.
2 - Commandeer - On powered - Weapon
Draw 4 cards from your opponent's deck. For every Non-Tetanan (green) card, add 1 to this card.
1 - Rockslide - On powered - Weapon
+ 1 Strength for every card currently in the discard pile. Afterwards, have your opponent discard 4 random cards and draw 4 more from their deck.
3 - Boulder - On powered - Weapon
Draw 4 cards from your opponent's deck and discard them. If one of them is Tetanan (green), +1 Strength.
Deraliope - Water
2 - Glacier - On powered - Unit
Any of your cards currently played in this column, cannot be moved, discarded, or returned to your hand unless it's an unequipped weapon. For every card frozen, +1 Strength.
2 - Frozen - On powered - Weapon
Any of your opponents cards currently played in this column, cannot be moved, discarded, or returned to your hand unless it's an unequipped weapon. For every card frozen, +1 Strength.
Multi-Faction
4/5 - Heavy - Inherent - Unit/Weapon
-1 Strength from this card if powered by a non-matching shard and for every additional Heavy card in play. This card doesn't need to be powered.
Improved Hand Management
Have more control with what cards you play with an Updated mulligan phase and discard pile! During the mulligan phase, now you can place any number of cards, but they will go back into your deck instead of the discard pile. This should increase your odds of getting the board filled.
But if you're still unlucky, you can now, once per turn, place a card in the discard pile and draw a new card into your hand.
Improved Match Results
The ending decision has been punched up to be consistently quicker and to transition to a new results menu. Now you can view in detail the missions, cards, and card backs unlocked. You can now transition directly to the edit deck menu to add newly acquired cards to your deck.
Minor Changes
-Replaced all mentions of "value" to the easier to be succinct "Strength"
-Updated Freeze and Glacier to now gain +1 Strength for every frozen card (2-5 theoretical Strength)
-Turned Waterfall from a Passive card to an On Powered make it simpler and more understandable
-Buffed Rockslide from drawing 3 cards to drawing 4 cards and now gaining +1 Strength for every card in the discard pile beforehand
-Buffed Excavation from drawing one card to all cards from the discard pile and now gaining +1 Strength for every card drawn
-Buffed Commandeer from drawing 2 to 4 cards and now gaining +1 Strength for every Non-Tetanan (green) card drawn.
-Buffed Boulder from drawing 2 to 4 cards and now gaining +1 Strength if a Tetanan (green) card is drawn.
-Sedimentary has been replaced with a new card, Sift. Sift draws 4 cards from your deck and gains +1 Strength if a Non-Tetanan (green) card is drawn.
-Buffed Rally from drawing 2 to 4 cards and now gaining +1 Strength for every Tetanan (green) card drawn.
-Updated ability titles to show ability types
-Gust now gains +1 Strength for every card moved.
-Swap now gains half the adjacent card's base Strength
-Yoink now gains half the stolen card's base Strength
-Hurricane now gains +1 Strength for every card moved
-Storm now gains half the new opposing unit card's base Strength
-Twister now gains +1 Strength for every card returned
-simplified Hurricane and Storm descriptions
-Updated Diverge and Waterfall descriptions to be shorter and more accurate
-Swapped Excavation and Sift base values
-simplified descriptions that could be simplified down to "wrapping around"
-Updated Heavy cards to incur penalty on stacking them in play
-adjusted zoom card position in mission scene
-Updated air, water, and earth shards
-Updated art for Heavy Air Unit 4
-changed unit icon from a silhouette profile to a heart
-Updated tutorial text script to better reflect cards after rework
-Changed cards used for player and AI in Tutorial
-Added highlight box when Death points out the tie icon in Tutorial
-Updated main menu buttons to have backgrounds
-Updated apply settings button to hue scroll when a setting has been changed
-Setting menu now resets when leaving and returning
-Updated deck buttons to be larger and more readable
-Added functionality to edit menu button on results
-Updated Mulligan Tutorial text to match new mulligan system
-Made level 1 missions always load the mulligan tutorial if the level has been completed
-Added a new sound effect for heavy cards
-Added a Heavy cards are now bottom capped to 0 if they would be negative
-Updated shardless cards to all play sounds
-Updated art for water shard card to not overlap with portrait title
-Updated card prefabs to be able to adjust with slightly larger text
-Updated basic AI check logic
-Changed Excavation to put discard cards in deck rather than hand to encourage synergy with deck drawing
-Updated levels to include and reward new shard cards
-Updated AI to now consider card rank with a specific slot in mind, choosing the slot with the card now
-Updated the turn indicator to toggle between two colors for clarity
-adjusted assets for 16:10 and 21:9 aspect ratio
-Updated display options to select the highest resolution by default and to list resolutions from highest to lowest, instead of the opposite
-Updated tutorial to explain Passive and On Powered cards
-added a colorable border for slots and cards
-Updated unit slots with the heart icon
-added fps cap setting to settings
-Updated all settings screens to all highlight the apply button when changed
-Added highlights to slots when dragging cards
-Added highlights to cards during tutorial to help guide the player to the correct cards
-Updated slot selected highlight to match new highlight systems
-Shortened outro track for Death's Game
-Shortened outro track for Heaven's Rain
-Shortened outro track for Hell's Aria
-Shortened transition starter for Hell's Aria
-Updated cards to using a thick type icon when presented small
-Added icons in the text of tutorials
-Added save rest button, bound to ","
-Adjusted Discard pile locations to not overlap with tie indicators
-Updated thick weapon text sprite to be more readable
-Updated slot highlight to not highlight unplayable weapon slots
-Updated positioning of mulligan panel in MatchScene
-Update card border highlight to disable when dragged and re-enable when appropriate
-Updated card portrait name titles to Bisca Outline for readability
-Updated error text with type icons
-Updated error text to account for Automate
-Updated spawn effects to delete after 5 seconds
Bug Fixes
-Fixed Swap, Yoink, and Storm not rounding properly
-Fixed Storm from applying their bonus to the wrong card
-Fixed Gust and Hurricane not rotating all cards properly due to uncleared CardAbilities references
-Fixed Twister to properly give bonus
-Fixed inconsistent reference for ability status indication
-Fixed shardless cards being improperly darkened
-Fixed returning cards not being all treated as units
-Updated Card Prefab to used Bisca in all text elements and fit with the widest of text strings
-Updated hand to better display cards when hand is larger than 12, no longer being hidden offscreen
-Fixed Excavation only drawing one card
-Fixed Sift and Boulder only activating bonus if the last card drawn met conditions
-Fixed Commandeer still only drawing 2 cards
-Fixed Flood having errors due to backend rework
-Fixed Overflow applying incorrect effects to columns due to recursive assignment
-Fixed typos found in card descriptions, including incorrect apostrophe's
-Increased size of zoom card in Mission scene (do so as well in other scenes)
-Fixed order of operation bugs Twister and Yoink
-Fixed improper checks for card sounds and achievements for passive cards
-Fixed "aliasing" problem in editor (turned of low resolution aspect ratios)
-Fixed Heavy cards being darkened on play
-Fixed flickering big card
-Fixed misorder of unlocked cards
-Fixed card back not loading properly
-Fixed cards being able to be dragged when not your turn
-Fixed shard cards not assigning faction to their own dropzone
-Fixed softlock caused by discarding a card
-Fixed shardless not greying out at any point
-Fixed Heavy cards greying when they were moved
-Fixed Heavy cards not receiving any debuffs
-Fixed Sift being tagged as a Passive card
-adjusted layering so cards don't cover the results screen
-Fixed heavy cards being incorrectly de-counted when discarded or returned
-Fixed Sift and Waterfall having incorrect trigger checks, leading to multiple bonuses when moved
-Fixed Excavation causing a index list error
-Fixed Sift functioning in reverse between players
-Fixed faction check always returning true if one of them was blank
-Fixed draw not checking if the deck was empty
-Fixed back card being shown even if no back card was rewarded in results screen
-Fixed Tutorial hand
-Fixed AI running into error caused by mismatch in possible slot selections and cards
-Fixed tutorial not giving correct cards on a save reset
-Fixed cases where AI would play a weapon without a unit
-Fixed ShardCheck checking the unit row instead of the shard row
-Updated misplay error texts to match current symbols
-Fixed AI check for swapping turns being inconsistent
-Updated fern animations
-Updated elements in match scene to fit smaller and wider aspect ratios
-Fixed discard pile not working for player 2 in Versus
-Fixed broken highlight when dragging and clicking
-Fixed order of operations error in Yoink
-Fixed moved card slot border not turning black when moved
-Updated tutorial hands to not include Automate and to make it easier for the player to win
-Fixed zoom card not updating when clicking a new card
-Fixed slot highlight and card highlight errors
-Updated Mulligan Tutorial text to better explain the separate Discard and Mulligan mechanics
-Fixed display settings being the opposite of what was selected
-Updated fader to be on top to properly cover scene transition
-Fixed Yoink leaving the new empty slot with the wrong slot border color
-Fixed tutorial trigger being slightly off
As always, if you encounter any problems, bugs, or just want to give feedback, the discord is the best place to do so.
Source
Changelog.gg summarizes and formats this update. How we read updates.
