Full notes
Full Hogen update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! It's been a while...sorry for that. Let me update you on the current state of Hogen's development. First, while technically starting at the end of January, there are no further plans to update content for the game. I'm am so happy with what I've done, but I'm ready to move on to new projects.
What changed
- Gameplay
- UI and audio
- Fixes
Hogen changes
This does not mean I'm leaving Hogen abandoned. Hogen will receive fixes to maintain the game as bugs are discovered. If you find any bugs, you can report them via Steam comment or Discord. Please provide any details that you can.
I may return to Hogen if enough interest accrues, but till then. Thank you all that have taken a journey with Life and Death, I hope you enjoyed the ride! See you on the next adventure!
-Jacob Norris, Scrappyard Games
Changes
-Added and tuned new card sorting. Cards will now be sorted more logically and consistently across the game.
-Fixed decks failing to load after selecting deck button
-Simplified save system. Previously, the save system had cards, deck backs, and missions as separate files. This led to desync between updates and playthroughs. Now all progression is tracked only via missions.
-Fixed shards applying to both columns due to passive refresh
-Removed faulty turn reference from all card abilities
Source
Changelog.gg summarizes and formats this update. How we read updates.
