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Steam News25 March 20251y ago

City Builder Fest Demo Released!

Features: BROTHELS and TAVERNS introduce our new Entertainment mechanic with a new mission - use these structures to satisfy Heads of Households' new need for Entertainment as a housing upgrade requirement, and keep the

In this update2

Full notes

Full HistoriCity: Florence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions13 changes1 removal
  • Gameplay
  • Store
  • Maps
  • UI and audio
  • Workshop
  • Fixes
addedFeatures:BROTHELS and TAVERNS introduce our new Entertainment mechanic with a new mission - use these structures to satisfy Heads of Households' new need for Entertainment as a housing upgrade requirement, and keep the Tavern stocked with Wine and Mutton to satisfy visitors' existing hunger and thirst needs as well.
addedFeatures:MORE HOUSING, QUICKER - a new house and two new apartments extend our housing upgrade chain to nine levels, with tuned upgrade requirements so each level only requires one or two new things
changedFeatures:BUTCHER SHOP - assign Butchers to turn Mutton into Chops as a luxury food, now required for Easter Service in larger settlements
changedFeatures:Reduced derelict houses' undesirability radius so initial housing upgrades can occur without first having to clean up basically the entire derelict town
removedFeatures:Removed 20-tile radius limit on pegfolk searching for goods, they now search the entire map
changedFeatures:Tuned Easter Service grading for fairness, placing more emphasis on the most recent years

HistoriCity: Florence changes

addedBROTHELS and TAVERNS introduce our new Entertainment mechanic with a new mission - use these structures to satisfy Heads of Households' new need for Entertainment as a housing upgrade requirement, and keep the Tavern stocked with Wine and Mutton to satisfy visitors' existing hunger and thirst needs as well.
addedMORE HOUSING, QUICKER - a new house and two new apartments extend our housing upgrade chain to nine levels, with tuned upgrade requirements so each level only requires one or two new things
changedBUTCHER SHOP - assign Butchers to turn Mutton into Chops as a luxury food, now required for Easter Service in larger settlements
changedReduced derelict houses' undesirability radius so initial housing upgrades can occur without first having to clean up basically the entire derelict town
removedRemoved 20-tile radius limit on pegfolk searching for goods, they now search the entire map

Features:

  • BROTHELS and TAVERNS introduce our new Entertainment mechanic with a new mission - use these structures to satisfy Heads of Households' new need for Entertainment as a housing upgrade requirement, and keep the Tavern stocked with Wine and Mutton to satisfy visitors' existing hunger and thirst needs as well.

  • MORE HOUSING, QUICKER - a new house and two new apartments extend our housing upgrade chain to nine levels, with tuned upgrade requirements so each level only requires one or two new things

  • BUTCHER SHOP - assign Butchers to turn Mutton into Chops as a luxury food, now required for Easter Service in larger settlements

  • Boosted early game immigration rates to improve opening pace

  • Color-coded residents' needs text based on current satisfaction level (green/yellow/red) to make it much easier to tell what you still need to achieve the next level of housing

  • More granular city grading (X+/X- grades) and a wider range of mapped values makes it easier to track changes in grades

  • Reduced derelict houses' undesirability radius so initial housing upgrades can occur without first having to clean up basically the entire derelict town

  • Removed 20-tile radius limit on pegfolk searching for goods, they now search the entire map

  • Tuned Easter Service grading for fairness, placing more emphasis on the most recent years

  • Tuned Market/Churches/Santa Maria max workers, Market max resources

  • Refreshed per-profession job wheel colors for better differentiation

  • New dynamic SFX for assign/release worker UI

  • Female immigrants use different 3D model

  • Hover hints on all resource icons, regardless of where they appear in the UI

Bugs Fixed:

  • Artists wouldn't build statues until their workshop was completely full of supplies

  • Statues installed in plazas were not rendered after a game was saved and loaded

  • Pausing then unpausing while in a faster game speed reset the game speed back to 1x

  • Loading a saved game would trigger an extra immigrant spawn event

  • Plazas' and churches' desirability ranges would shrink instead of grow when a statue was installed after saving and loading a game

  • Baby sheep slid along the ground when first spawned (also tuned sheep movement to be less spastic / more lumbering)

  • Emporium "Awaiting Pickup" resource totals became inaccurate when pegfolk set out to collect imported resources

  • A whole bunch of game text was inaccurate/misleading/omitted information

Source

Steam News / 25 March 2025

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