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Full His Last Film update
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Repeated intro
Hello everyone! It’s been a busy two weeks at Static Frame Studios, and I’m excited to share the significant progress made on His Last Film. As we march toward June, the focus has shifted from core systems to the fine details that make a horror experience truly immersive.
What changed
- UI and audio
- Gameplay
His Last Film changes
Here is what’s new in the latest dev cycle:
- Localization & UII’ve implemented a full localization system, starting with Spanish support. Players can now select their language at launch through a new dedicated widget. The playable DEMO will be available in multiples languages such as English, Spanish, Japanese, Russian, Simplified Chinese and I will try to do it for many other countries. I will try...
The Media Player System: A lot of work went into the MediaPlayer system, specifically for a crucial puzzle in that I don’t want to spoil. This includes everything from custom video intros to the UI that connects it all.
- Refined Mechanics & UXThe flashlight system received a major overhaul with new equip animations, better light logic, and critical bug fixes. I’ve also finalized the Main Menu and Pause Menu functionalities, including much-requested volume controls. Sensibility options will be available soon.
- Environmental StorytellingThe train station is looking grittier than ever with new environmental polish, including graffiti and objects that deepen the mystery. I also added cinematic triggers and refined "Inspectable" items to ensure the narrative flows naturally.
Bug Squashing: From fixing spammy flashlight issues to resolving audio positioning for phone calls and running sounds, the build is becoming significantly more stable.
I am incredibly happy with how the game is coming together. Seeing the vision for His Last Film transform from a blockout into a polished, atmospheric experience is deeply rewarding.
But the biggest news is... His Last Film will be part of the Steam Next Fest this June!
I can’t wait for you all to finally get your hands on the demo. Stay tuned for more updates as we approach the festival. Thank you for your support!
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