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Latest Hired 2 Die updates
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- Hired 2 Die
Anomaly Farm is Here!
Hello everyone, Today we’re thrilled to release a brand-new way to experience Hired 2 Die: the Anomaly Farm mode! This isn’t just a small addition—it’s a completely new way to play. In Anomaly Farm, the rules are twiste…
Announcement4 changesGameplayMaps - Hired 2 Die
Hotfix 1.0.3.4
Bug Fixes: Fixed a bug where a room that was already closed would still show up in the list of available rooms Fixed a bug that prevented players from completing the "Paralyze Idferno" secondary objective in "A Simple J…
Announcement2 changesFix - Hired 2 Die
New Game Mode
What if the rules changed? What if everything you thought you knew about surviving the workday… suddenly didn’t apply? This September, Hired 2 Die will introduce a brand-new game mode, and it’s not like anything you’ve…
Store4 changesGameplay - Hired 2 Die
Hotfix 1.0.3.3
Bug Fixes: Fixed the out of bounds position of the last shelf to place boxes at Zone B in "A Simple Job" Fixed a bug where the cargo cart would break if 2 player tried to grab it at the same time
Announcement2 changesFix - Hired 2 Die
Hotfix 1.0.3.2
Bug Fixes: Fixed a bug where the Ringmaster would not be detected by the anomaly câmera in "The House Always Wins" Fixed needing to take 2 or more photos to detect Egoshade in "A Simple Job" Further hidden item position…
Store4 changesFix - Hired 2 Die
Hotfix 1.0.3.1
Bug Fixes: Fixed not being able to photograph Idferno and Egoshade in "A Simple Job" Fixed a bug where items would be misplaced in the player hand Fixed certain secondary objective triggers Fixed mini map help tab not s…
Store7 changesFixMaps - Hired 2 Die
This is not the same game anymore!
Over the past few weeks, we’ve been working non-stop to reshape huge parts of the game based on community feedback, and this latest update might be our biggest one yet. What’s Changed? Idferno and Egoshade in “A Simple…
Security16 changesGameplayMaps - Hired 2 Die
Patch Notes 1.0.3.0
Highlights: Idferno and Egoshade (in "A Simple Job") have been reworked in these aspects: Code (from scratch) Behaviour and AI Materials and visual effects New sound effects Rework in various tasks interactions, adding…
Security26 changesFixGameplay

