In this update1
Full notes
Full Hired 2 Die update
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What changed
- Gameplay
- UI and audio
- Fixes
- Security
- Performance
- Maps
Hired 2 Die changes
Highlights:
Idferno and Egoshade (in "A Simple Job") have been reworked in these aspects:
Code (from scratch)
Behaviour and AI
Materials and visual effects
New sound effects
Rework in various tasks interactions, adding new animations and effects:
"Learning the Basics":
Clearing vines
Installing doors
"A Simple Job":
Collecting and burning trash
Setting up boxes
Locking cabinets
"The House Always Wins"
Cleaning mold
Packing slot machines and TV panels
Added "Story Mode" where contracts get substantially easier if enabled (book icon besides the START button in contract selection screen)
Cloud Saves are now working properly
The Demo has been updated
Bug Fixes:
Fixed a bug with the permanence system
Fixed not being able to play solo after launching the game offline
Fixed remaining gamepad issues with icons and behaviours
Fixed Beast not being able to pass through small spaces in "The House Always Wins"
Fixed a collision issue with the Beast in "The House Always Wins"
Fixed mouse being locked when opening the feedback menu
Fixed missing icons and subtitles in the PC/Tablet help section
Fixed various small bugs related to the cage in "A Simple Job" hunt contract
Fixed Steam Invite behaviour
Fixed walkie talkie volume bar not respecting muting
Fixed microphone icon not responding to player's voice in the PC/Tablet
Fixed security door icon behaviour when opened/closed remotely
Fixed flicking blackjack numbers in "The House Always Wins" Ringmaster monologue cutscene
Fixed a bug that didn't properly block interaction with the generator if the "Repurposed Gambling Table" perk is effective
Fixed puddle cleaning visual effect if looked via CCTV
Minor fix to item position in lockers
Minor fix to microphone icon layer above player's head
Minor stability fixes
Minor LOD fixes
Minor fixes in typos
Miscellaneous:
Added new accessibility option to make puzzles easier
Added a new screen for map selection before choosing a contract
The chosen character is now remembered after leaving other players rooms
Added new shortcuts for cycling between zones while using the PC/Tablet
Feedback added for copying a room code
Minor physics optimizations
Minor tease for what's to come...
Thanks for your continuous support of Hired 2 Die!
Source
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