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Steam News18 January 20265mo ago

☵ HIRAETH game update 0.9.8.48

Today’s update focuses mainly on system cleanup and a wide range of UI improvements Player damage after loading a save The player no longer takes damage before the save file finishes fully loading.

In this update8

Full notes

Full Hiraeth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition7 changes2 removals
  • Balance
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
removedPlayer damage after loading a saveThe player no longer takes damage before the save file finishes fully loading.
changedPlayer damage after loading a saveThis requires confirmation both immediately after loading and during normal gameplay. I tested all related systems, but there are many dependencies, so it’s possible something slipped through.
changedPlayer damage after loading a saveIf any issues are reported, the fix will be quick and straightforward.
fixedImproved validation for the Looter skillFixed an issue where XP for the Looter skill could be granted for items added to containers outside the player’s inventory.
fixedImproved validation for the Looter skillFixed XP being incorrectly awarded when moving items between the player’s own backpacks.
addedImproved validation for the Looter skillAs intended from the beginning (and now fully enforced), Looter XP is granted only for discovering unique items. Adding duplicates does not increase XP. This creates a natural progression curve: early-game XP gains are high, and they gradually decrease as fewer unique items remain. Already‑found items now grant only a symbolic 1 XP.
size of the Quick Access Menu and expanded the number of icons per row34size of the Quick Access Menu and expanded the number of icons per row increased, buffnumber of horizontal slots34number of horizontal slots increased, buff

Hiraeth changes

removedThe player no longer takes damage before the save file finishes fully loading.
changedThis requires confirmation both immediately after loading and during normal gameplay. I tested all related systems, but there are many dependencies, so it’s possible something slipped through.
changedIf any issues are reported, the fix will be quick and straightforward.
fixedFixed an issue where XP for the Looter skill could be granted for items added to containers outside the player’s inventory.
fixedFixed XP being incorrectly awarded when moving items between the player’s own backpacks.

Today’s update focuses mainly on system cleanup and a wide range of UI improvements

Player damage after loading a save

  • The player no longer takes damage before the save file finishes fully loading.

  • This requires confirmation both immediately after loading and during normal gameplay. I tested all related systems, but there are many dependencies, so it’s possible something slipped through.

  • If any issues are reported, the fix will be quick and straightforward.

Improved validation for the Looter skill

  • Fixed an issue where XP for the Looter skill could be granted for items added to containers outside the player’s inventory.

  • Fixed XP being incorrectly awarded when moving items between the player’s own backpacks.

  • As intended from the beginning (and now fully enforced), Looter XP is granted only for discovering unique items. Adding duplicates does not increase XP.

    • This creates a natural progression curve: early-game XP gains are high, and they gradually decrease as fewer unique items remain. Already‑found items now grant only a symbolic 1 XP.

UI

Minimap — continued improvements after yesterday’s release

  • The minimap now features an automatic night mode that activates between evening and morning.

  • The display system is still under development. Upcoming features include Thermal Vision, adjustable detection ranges, and more.

  • The minimap’s capabilities will also depend on the module’s tier, which will soon be upgradable through crafting (system still WIP).

  • Minor flickering may still occur in shadows cast by the main camera — ongoing refinement.

Quick Access Menu

  • After using Move All, invalid bag slots (outside pockets and front bags) are no longer shown by default.

  • Increased the size of the Quick Access Menu and expanded the number of icons per row from 3 to 4.

Main Menu / Bags

  • Increased the number of horizontal slots from 3 to 4.

Recycling Machine

  • Prevented depositing any non‑allowed items when using Move All.

  • Upon entering the machine interface, available categories and a short description are now displayed, in addition to the list shown on the machine itself.

Source

Steam News / 18 January 2026

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