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Steam News17 November 20257mo ago

Devlog #22 New trailer!

Oh, hai! 22 devlogs in and I still struggle to find the words to start them. As usual since last month, we fixed bugs, we did some optimizations (easy 60FPS on steam deck now 😎) and we read feedback.

In this update4

Full notes

Full Highway to Heal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes1 removal
  • Performance
  • Store
  • Gameplay
  • Events
changed22 devlogs in and I still struggle to find the words to start them. As usual since last month, we fixed bugs, we did some optimizations (easy 60FPS on steam deck now 😎) and we read feedback. We know now one thing for sure: this game will stay top-down ! The chase view was a nice experiment but it posed more challenges than fixed problems with the top-down view. So we will continue to improve the inputs of that one. I recently had the idea of having automatic J-turns, I wonder when I will be able to get around implementing that!
changedNorm EN 1789Have you ever heard of the EU norm EN 1789? A few years back, I would have guessed something related to the french revolution of 1789. In reality, it's the norm that defines what ambulances are, their performance, their gear, etc. in the european union. Today, in France, where we are, ambulances are mostly white and blue. This is about to change as this norm got updated and all ambulances will look the same across the EU. They will be yellow with a green checker pattern. It's going to be super weird for a while! Also, that pattern is called Battenburg ... after an english cake! I'd love to personally thank the person who came up with the name.
addedNorm EN 1789Anyway, Tom just added the first alternative paint job for the ambulance! This skin is obviously inspired by the EU norm, even if it's far from applying it properly. We wouldn't want screenshots of the game to be confused with reality right? 🤣
changedNorm EN 1789I asked Tom if he could make a cake skin for the ambulance of Highway to Heal, in honor of the pattern. He said yes 😅
removedDemo OffIt's also interesting only if there are regular updates to it. Doing regular updates means you can't brake anything while you are developing. But we are a very small team, there's only two of us working on the game at the moment. So, to give more room to expansion of major features of the game, we are not planning any updates to the demo any time soon. As such, having an old demo online is not very interesting as any feedback wouldn't be up to date with what the game currently is. That's why we removed the demo from Steam.
changedDemo OffDon't worry though, it will come back, for events and such. And it will be improved! We would like to thank everyone who played the demo while it was online and a very special thank you to all of you who filled (sometimes twice, months apart) our survey form.

Highway to Heal changes

changed22 devlogs in and I still struggle to find the words to start them. As usual since last month, we fixed bugs, we did some optimizations (easy 60FPS on steam deck now 😎) and we read feedback. We know now one thing for sure: this game will stay top-down ! The chase view was a nice experiment but it posed more challenges than fixed problems with the top-down view. So we will continue to improve the inputs of that one. I recently had the idea of having automatic J-turns, I wonder when I will be able to get around implementing that!
changedHave you ever heard of the EU norm EN 1789? A few years back, I would have guessed something related to the french revolution of 1789. In reality, it's the norm that defines what ambulances are, their performance, their gear, etc. in the european union. Today, in France, where we are, ambulances are mostly white and blue. This is about to change as this norm got updated and all ambulances will look the same across the EU. They will be yellow with a green checker pattern. It's going to be super weird for a while! Also, that pattern is called Battenburg ... after an english cake! I'd love to personally thank the person who came up with the name.
addedAnyway, Tom just added the first alternative paint job for the ambulance! This skin is obviously inspired by the EU norm, even if it's far from applying it properly. We wouldn't want screenshots of the game to be confused with reality right? 🤣
changedI asked Tom if he could make a cake skin for the ambulance of Highway to Heal, in honor of the pattern. He said yes 😅
removedIt's also interesting only if there are regular updates to it. Doing regular updates means you can't brake anything while you are developing. But we are a very small team, there's only two of us working on the game at the moment. So, to give more room to expansion of major features of the game, we are not planning any updates to the demo any time soon. As such, having an old demo online is not very interesting as any feedback wouldn't be up to date with what the game currently is. That's why we removed the demo from Steam.

Oh, hai!

22 devlogs in and I still struggle to find the words to start them. As usual since last month, we fixed bugs, we did some optimizations (easy 60FPS on steam deck now 😎) and we read feedback. We know now one thing for sure: this game will stay top-down! The chase view was a nice experiment but it posed more challenges than fixed problems with the top-down view. So we will continue to improve the inputs of that one. I recently had the idea of having automatic J-turns, I wonder when I will be able to get around implementing that!

New Trailer

Making a game is important, but people have to know about its existence too! That's why we spent a couple of weeks working on our best trailer yet! If you could share it with your friends, communities and on your socials, it would be super nice! 🙏

Norm EN 1789

Have you ever heard of the EU norm EN 1789? A few years back, I would have guessed something related to the french revolution of 1789. In reality, it's the norm that defines what ambulances are, their performance, their gear, etc. in the european union. Today, in France, where we are, ambulances are mostly white and blue. This is about to change as this norm got updated and all ambulances will look the same across the EU. They will be yellow with a green checker pattern. It's going to be super weird for a while! Also, that pattern is called Battenburg... after an english cake! I'd love to personally thank the person who came up with the name.

Anyway, Tom just added the first alternative paint job for the ambulance! This skin is obviously inspired by the EU norm, even if it's far from applying it properly. We wouldn't want screenshots of the game to be confused with reality right? 🤣

I asked Tom if he could make a cake skin for the ambulance of Highway to Heal, in honor of the pattern. He said yes 😅

Demo Off

Having a demo on Steam is pretty nice. It's an easy way to show the game to anyone anytime and it let's you gather feedback on your work, which is always nice to have, essential even.

It's also interesting only if there are regular updates to it. Doing regular updates means you can't brake anything while you are developing. But we are a very small team, there's only two of us working on the game at the moment. So, to give more room to expansion of major features of the game, we are not planning any updates to the demo any time soon. As such, having an old demo online is not very interesting as any feedback wouldn't be up to date with what the game currently is. That's why we removed the demo from Steam.

Don't worry though, it will come back, for events and such. And it will be improved! We would like to thank everyone who played the demo while it was online and a very special thank you to all of you who filled (sometimes twice, months apart) our survey form.

Future

Will I ever find the words to start a devlog? To end one? Will we ever have someone doing this properly so I can spend more time working on the actual game? Only time will tell! And I can't wait for it to tell me.

Daniel

Source

Steam News / 17 November 2025

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