Hello everyone, No, this news won't be about announcing the update of the demo... But we are approaching something that works and oh boy, so many new things there is.
Full notes
Full Highway to Heal update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
0 fixes4 additions2 changes0 removals
Gameplay
Balance
Maps
addedNo, this news won't be about announcing the update of the demo... But we are approaching something that works and oh boy, so many new things there is. I wrote this first in french and I'm now translating it to english, maybe it will more interesting this way? Let's check this out.
changedAs teased previously, we revamped quite a bit of the interface and design of the game. The holowatch is over, the bottom right corner now always displays the minimap. To start a new mission, just go to the patient.
addedWe also modified how [b]ambulance integrity points[b] work. We now have a more classe bar in the bottom left corner, indicating the number of points left before getting towed to the nearest garage for repairs. On both sides, we have what we call affectionately " the ears ": they display how much siren time we have used and how long to wait before starting a new treatment on our patient.
changedIn between, there are the equipments that we unlock by progressing in the adventure. They can break as you take damage so be mindful of your driving! In the demo, this is now where the Super Stretcher lives. In the full game, you will unlock all kinds of care and vehicle upgrades, facilitating care mini-games and modifying the behavior of the ambulance.
addedBy the way, we have also added a very light lane steering assistance , very useful to read dialogs but also to read the map.
addedSo many things to say, so many details changed! What this new demo update will release, it will take quite some time for me to dress up the list of changes... Tom and I hope sincerely that you will like all of what you will find there! It's now time for me to get back to work, this game won't make itself.
Highway to Heal changes
addedNo, this news won't be about announcing the update of the demo... But we are approaching something that works and oh boy, so many new things there is. I wrote this first in french and I'm now translating it to english, maybe it will more interesting this way? Let's check this out.
changedAs teased previously, we revamped quite a bit of the interface and design of the game. The holowatch is over, the bottom right corner now always displays the minimap. To start a new mission, just go to the patient.
addedWe also modified how [b]ambulance integrity points[b] work. We now have a more classe bar in the bottom left corner, indicating the number of points left before getting towed to the nearest garage for repairs. On both sides, we have what we call affectionately " the ears ": they display how much siren time we have used and how long to wait before starting a new treatment on our patient.
changedIn between, there are the equipments that we unlock by progressing in the adventure. They can break as you take damage so be mindful of your driving! In the demo, this is now where the Super Stretcher lives. In the full game, you will unlock all kinds of care and vehicle upgrades, facilitating care mini-games and modifying the behavior of the ambulance.
addedBy the way, we have also added a very light lane steering assistance , very useful to read dialogs but also to read the map.
No, this news won't be about announcing the update of the demo... But we are approaching something that works and oh boy, so many new things there is. I wrote this first in french and I'm now translating it to english, maybe it will more interesting this way? Let's check this out.
As teased previously, we revamped quite a bit of the interface and design of the game. The holowatch is over, the bottom right corner now always displays the minimap. To start a new mission, just go to the patient.
We also modified how ambulance integrity points work. We now have a more classe bar in the bottom left corner, indicating the number of points left before getting towed to the nearest garage for repairs. On both sides, we have what we call affectionately "the ears": they display how much siren time we have used and how long to wait before starting a new treatment on our patient.
In between, there are the equipments that we unlock by progressing in the adventure. They can break as you take damage so be mindful of your driving! In the demo, this is now where the Super Stretcher lives. In the full game, you will unlock all kinds of care and vehicle upgrades, facilitating care mini-games and modifying the behavior of the ambulance.
Did you notice on the first screenshot? The conversations while driving now appear directly at the level of the ambulance! This limits us a lot on what we can say there - only seven words! - but it's much easier to read.
By the way, we have also added a very light lane steering assistance, very useful to read dialogs but also to read the map.
So many things to say, so many details changed! What this new demo update will release, it will take quite some time for me to dress up the list of changes... Tom and I hope sincerely that you will like all of what you will find there! It's now time for me to get back to work, this game won't make itself.