Full notes
Full Highlands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Workshop
- UI and audio
- Fixes
*** 1.1.5313 update, new soundtrack, and Montreal Comiccon 42% discount available for the rest of the week July 3 to 14! *** Hey everyone! This is a small balancing update based on all the community feedback we had on v1.1, plus a few bug fixes. Enjoy! Balancing:
Reworked and added descriptions to difficulty settings. The "Normal" setting is the one we recommend to people new to the game who still seek a great challenge.
People playing at the former "Normal" setting are now playing at the "Challenging" setting until they restart a campaign.
It is not until [Chapter 2] that enemies have their first specialized skills.
Molotov cocktail can now be crafted as soon as a Workshop is discovered in [Chapter 2] (no need to find blueprint).
Improvements:
Added missing "bombardment" sound in combat and made the "double strike" animation bigger.
Added glow on the Field kit progress bar when it is filled up completely. Also added a tooltip on hover.
Added an informative tooltip when using a field kit over a character so you know the heal amount.
You no longer lose full field kit crafting progress when using a Level 1 or Level 2 field kit.
Enemy skill tooltips are now also displayed in combat.
Bug Fixes:
Fixed a bug where you could open the Character Screen after pushing the "end of turn" button, but before a fight started.
Fixed a refresh problem when leaving the Character Screen without closing the item box.
Map HUD elements are no longer visible/interactive during modal dialogs / screens.
Fixed a problem where characters withdrawing from a battle with no adjacent secured sectors were not able to perform any actions in some cases.
Source
Changelog.gg summarizes and formats this update. How we read updates.
