Full notes
Full Highlands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Workshop
- UI and audio
- Fixes
Highlands changes
Here it is, the big update we've all been waiting for! We gathered your feedback from the last 4 weeks and are proud to release version 1.1 which contains tons of new features all-around. Please continue to share your thoughts with us and have fun playing Highlands. 27 brand new Steam achievements to enjoy! New In-Combat Skills:
- Double StrikeCombatants have a new "Double Strike" proc (unlocked at level 3).
Combatants now deal half their Combat Points as minimum damage.
Heroism: Leaders now have the "Heroism" skill (unlocked at level 5) to buff other characters in combat.
- BombardmentWhen fighting in a bombarded sector, enemy damage is greatly reduced during the first combat turn due to suppressive fire.
Field Medic: Academics now add progression points each turn toward the crafting of field kits that can be used in-battle as consumables (unlocked at level 2).
Major Changes:
New enemy behaviors: enemies now select their own blocker in battle and perform various skills!
New enemy skills: Healers & Defenders.
New casual difficulty level.
Added chapter names to transition screens.
Spawning is no longer uniform all around the map.
You can now cycle through characters in the Character Screen, and items manipulation is easier.
Enemy stack sizes should now remain smaller and not grow indefinitely.
Enemies are no longer sorted by combat point in battle but rather distributed randomly.
You can now select the target of the battle consumables. Projectiles splash their damage on the target first and then the 2 neighboring enemies.
Enemy territories with “0” occupation now have a small chance to get random reinforcements.
When suffering battle casualties, you no longer gain Leadership points from winning the battle and now suffer a small leadership gain penalty for each character killed over the next 5 turns.
Misc Features:
Changed the Healing skill so it fully heals characters with the most Combat Points before healing someone else (former behavior was that everyone healed equally).
Changed Overseer animation and upkeep so it happens at end of turn like the rest of the skills.
Added tavern & workshop ambient sounds and a few other sounds.
Character tokens are now sorted by class on top of “task type”.
Militia can now kill enemies and don’t just leave them at 1 Combat Point.
Level-up popup: skill icon now has an explanation tooltip.
Reworked last battle of Tutorial map so it better fit the story.
Added movement indicator arrows on map to better recognize which sectors are linked together.
Balancing:
Higher super-breach spawn after the 5th and 10th waves in [Chapter 3].
Base bombardment cost went from 15 to 20.
Overseer now has a base cost per character and not only a global cost per sector.
More chances to find loots & blueprints.
Spawning cycle is now every 7 turns instead of 9 in Normal mode and higher, and there is no longer a grace period.
Militia damages are now calculated differently.
Battle consumable damages & costs have been buffed to reflect new usage.
Level Design:
[Chapter 2] tavern now set on a sector not owned outside the city.
[Chapter 3] The sector where you unlock Wondor now starts fully organized.
Made final battle of [Chapter 5] stationary.
[Chapter 6] workshop building now set at a more central place.
Fixed connections in [Chapter 7].
Bug Fixes:
Left-click no longer unselect all the character tokens.
Source
Changelog.gg summarizes and formats this update. How we read updates.
