It's been a while since the last time the game was updated because we've been working on other projects. But progress has been made behind the scenes!
In this update6
Full notes
Full HIGHBLAST update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions4 changes0 removals
Fixes
UI and audio
Balance
Gameplay
Maps
fixedIt's been a while since the last time the game was updated because we've been working on other projects. But progress has been made behind the scenes! We've been testing our private betas a lot and have fixed a lot of annoying game breaking bugs. And new features and models that are in the works will be listed below.
changedIssues that we're aware of:Robot selection menu "Select" button disappears on some windows devices. - The first 3 listed objects in level editor cannot be placed into the scene. - Saved or subscribed levels sometimes do not show up on level select menu. - Older maps from any previous game versions cannot be loaded according to our testing. - Level foundry ship cannot be selected or moved properly. - Robot animations are broken. - Level ends instantly when the first enemy is killed. - When all lives are depleted the is no "Mission failure" screen. - Level foundry models or not as flexible in where you can overlap them (Wanting to make a multi level corridor for example). - Non intuitive controls.
changedScore PointsWe are working on a score system so that when you complete a mission you gain a reward, these points will act like the currency. (wow we've never seen this system in a game before) But to clarify; later you will be able to upgrade drone communications distance, battery life, weapons and damage to bases.
addedDrone WeaponryCurrently the drone is kinda useless. But now we're adding BOMBS. Your drone can drop a limited number of BOMBS on enemies and in order to sabotage the enemy base in the Infiltration missions The drone will also have a small gun to harm enemies if need be.
addedSpace BaseThis is a preview of the new scene I (QadarCG) am working on, space will bring a very different type of game play and setting. It will also help flesh out the context and reason you are where you are and where Highblast is set. This will not be in the next update but it is coming sometime soon.
addedDifferent terrain assets to choose fromA small feature that feels necessary to add. One or two new types of level terrain will be added to the level foundry as well as a way to select each type of terrain. The current terrain used (Rollcakeus Crater) will be an option to pick in the foundry.
HIGHBLAST changes
fixedIt's been a while since the last time the game was updated because we've been working on other projects. But progress has been made behind the scenes! We've been testing our private betas a lot and have fixed a lot of annoying game breaking bugs. And new features and models that are in the works will be listed below.
changedRobot selection menu "Select" button disappears on some windows devices. - The first 3 listed objects in level editor cannot be placed into the scene. - Saved or subscribed levels sometimes do not show up on level select menu. - Older maps from any previous game versions cannot be loaded according to our testing. - Level foundry ship cannot be selected or moved properly. - Robot animations are broken. - Level ends instantly when the first enemy is killed. - When all lives are depleted the is no "Mission failure" screen. - Level foundry models or not as flexible in where you can overlap them (Wanting to make a multi level corridor for example). - Non intuitive controls.
changedWe are working on a score system so that when you complete a mission you gain a reward, these points will act like the currency. (wow we've never seen this system in a game before) But to clarify; later you will be able to upgrade drone communications distance, battery life, weapons and damage to bases.
addedCurrently the drone is kinda useless. But now we're adding BOMBS. Your drone can drop a limited number of BOMBS on enemies and in order to sabotage the enemy base in the Infiltration missions The drone will also have a small gun to harm enemies if need be.
addedThis is a preview of the new scene I (QadarCG) am working on, space will bring a very different type of game play and setting. It will also help flesh out the context and reason you are where you are and where Highblast is set. This will not be in the next update but it is coming sometime soon.
It's been a while since the last time the game was updated because we've been working on other projects. But progress has been made behind the scenes! We've been testing our private betas a lot and have fixed a lot of annoying game breaking bugs. And new features and models that are in the works will be listed below.
Issues that we're aware of:
Robot selection menu "Select" button disappears on some windows devices. - The first 3 listed objects in level editor cannot be placed into the scene. - Saved or subscribed levels sometimes do not show up on level select menu. - Older maps from any previous game versions cannot be loaded according to our testing. - Level foundry ship cannot be selected or moved properly. - Robot animations are broken. - Level ends instantly when the first enemy is killed. - When all lives are depleted the is no "Mission failure" screen. - Level foundry models or not as flexible in where you can overlap them (Wanting to make a multi level corridor for example). - Non intuitive controls.
New Content That will be soon
Score Points
We are working on a score system so that when you complete a mission you gain a reward, these points will act like the currency. (wow we've never seen this system in a game before) But to clarify; later you will be able to upgrade drone communications distance, battery life, weapons and damage to bases.
The score will be based on:
How quickly you sabotage the enemy base.
How many enemies you took down.
How few of your own robots you used up.
How much your mission effected the overall goal
(Later in a campaign update).
Drone Weaponry
Currently the drone is kinda useless. But now we're adding BOMBS. Your drone can drop a limited number of BOMBS on enemies and in order to sabotage the enemy base in the Infiltration missions The drone will also have a small gun to harm enemies if need be.
Space Base
This is a preview of the new scene I (QadarCG) am working on, space will bring a very different type of game play and setting. It will also help flesh out the context and reason you are where you are and where Highblast is set. This will not be in the next update but it is coming sometime soon.
Different terrain assets to choose from
A small feature that feels necessary to add. One or two new types of level terrain will be added to the level foundry as well as a way to select each type of terrain. The current terrain used (Rollcakeus Crater) will be an option to pick in the foundry.
Thank you very much for playing, we hope you play again. Please report any other issues that are not labelled above!