Full notes
Full Hide and Seek update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Performance
- Balance
Overview
Halloween Update! A reskinned version of the Hedge Maze is now available (and on rotation on the server I am hosting)! Watch the trailer here! Some minor optmizations were made to the Haunted House. And, the new Post Processing Stack is now here, which includes motion blur so if you like, it's at the bottom of the Graphics Menu. I will be hosting 2 servers for at least a couple of weeks - 1 for Halloween Hedge Maze only, and 1 with all 3 maps on rotation.
Halloween Hedge Maze
A dark and spooky version of the Hedge Maze! Filled with pumpkins, spider webs, spiders, and ghostly skeletons! And a flying Witch!
Totally reskinned the level with new textures, dark lighting, and lamps are on to provide targeted light
Atmopsheric fog
Smashable Pumpkins
Spider webs throughout the maze
Underground tunnels got a new look and more detail in general
Patrolling Spider - if it runs into you, you will be briefly frozen in fear!
2 Wandering Ghostly Skeletons - if they run into you, you will be briefly frozen in fear!
Improvements/Other Changes
Hedge Maze got some small graphical improvements from the Halloween Hedge Maze
Minor optimizations on Haunted House
New Post Processing stack - more effects, motion blur is available, and all existing (Bloom, AA, and SSAO) will look different, arguably nicer.
More logging improvements
Significant Performance improvements to Hats Gallery
More interesting grass setup on Hats Gallery
Source
Changelog.gg summarizes and formats this update. How we read updates.
