Full notes
Full Hide and Seek update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Server
- Gameplay
- Fixes
Update 16 December
Now LIVE!. Check for updates to play now!
Overview
New Level! Space Station is now available to play on! After much design, redesign, test, redesign, test some more, it's finally here! Some other notable changes are, the flashlight is more realistic, you can actually see it and it's not just a light appearing from nowhere. You can see your own body, hands, and legs. Some network usage improvements, and a crash fix.
New Level - Space Station
It's been a long time coming and it's finally here! Play Hide and Seek on a Space Station filled with new unique gameplay elements. The Space Station is the largest level yet, with teleporters, jumping obstacles, flying air, an elaborate ventilation system, and of course plenty of places to hide! Check out some gameplay here: https://www.youtube.com/watch?v=aiEEoDpl1s4 And a level flytrhough: https://www.youtube.com/watch?v=ShpQ8t_6OMM Map Overview
The Space Station is made up of 5 main areas: Green Zone: The green-tech side of the space station where research on plants is done.
Blue Zone: The sleeping quarters and command center side.
The Bar: Where the space station residents come to relax, have a drink, and dance.
Central Hangar: Where base is.
The Lab Where experiments are run, data is collected, and late nights doing work are spent.
New Features
"First Person View" is live - you can see your body
Flashlight and head rotation now respond with inverse kinematics
Game State is now also reflected by music. The more intense the music, the less time left in the match. Casual music when Counting that gets progressively more intense as the Hide For, and Timeleft states change.
Fixes
Prevent the game from crashing when clicking "Connect" on Server Browser when no server is selected
Greatly lower network traffic consumption due to a bug tied to "grounded" state
- Update16 December : Improved performance due to screen space reflections by 120%. Removed Reflections on levels where they were unnoticeable in almost every circumstance, but still provided a (pretty high) performance cost. In my testing this boosted performance to, in most cases, the CPU fps at the resolution the GPU could support.
Haunted House
Made the books static since they didn't add much gameplay benefit and had a a not-insignificant network performance impact
Better occlusion for better performance
- Update16 December :Removed Screen Space Reflections
Hedge Maze
Fixed the Leaf particle systems to fall with gravity
FPS counter no longer covers the minimap
Reduced draw calls by over 1500 - should be a good performance improvement on draw-call limited computers
Better Occlusion for much better performance
- Update16 December :Removed Screen Space Reflections
Halloween Hedge Maze
FPS counter no longer covers the minimap
Reduced draw calls by over 1000- should be a good performance improvement on draw-call limited computers
Better Occlusion for much better performance
- Update16 December :Removed Screen Space Reflections
Source
Changelog.gg summarizes and formats this update. How we read updates.
