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Steam News29 April 20224y ago

Devlog

In the last two weeks, the studio has burst into development, mainly dealing with the following boards. 1. Adjustment of the terrain environment in Chapter 5.

Full notes

Full 藏梦 Hidden Dream update

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What changed

0 fixes2 additions5 changes1 removal
  • Maps
  • Workshop
  • Performance
  • UI and audio
  • Events
removedIn the last two weeks, the studio has burst into development, mainly dealing with the following boards. 1. Adjustment of the terrain environment in Chapter 5. The terrain materials in Chapter 5 have been enriched so that the terrain surfaces are no longer homogeneous and raw. The environment was then decorated and beautified by laying vegetation and decorating buildings and stacks.
changedThe screenshot shows one of the many terrain adjustments in Chapter 5, which is a more time-consuming and tedious project
changedReplacement of the title animation. In the previous updates, you may have already had some idea of the game's title animation. At this stage, in addition to the subsequent adaptation of the music and animations, this title animation with independent artist Sakai Da has been completed and we have proceeded to replace the full title animation for the latest version of the game.
addedAdapting the new series of moves As a result of the workshop on the design of the moves in Chapter 6 (see: Game of Life: Pushing My Fox), the studio has adapted the main moves for Chapter 6, so for the past two weeks we have been going through a cycle of discussing, testing, solving doubts and adapting the new moves, with the aim of solving this long-standing problem as quickly as possible.
addedWe also took the opportunity to optimise some of the characters' movements, with the intention of fixing some of the movement design problems that existed in the early stages with the princess and the fox. The art and programming students ate dozens of popsicles out of the studio fridge in order to make all the animations work smoothly. At the time of writing, they are walking back and forth more than 10,000 steps to each other to communicate about a new technical problem.
changedPerformance optimization Another fellow programmer in the studio, who is also our Chief Health Officer (yes, Tianfu Software Park requires every company to have this position), Dr. Huang, who eats junk food every day, has recently had a phase of improvement in his allergic rhinitis, and his sneezing has dropped a lot. This has certainly taken a lot out of him, and well, work does make you healthier.

In the last two weeks, the studio has burst into development, mainly dealing with the following boards. 1. Adjustment of the terrain environment in Chapter 5. The terrain materials in Chapter 5 have been enriched so that the terrain surfaces are no longer homogeneous and raw. The environment was then decorated and beautified by laying vegetation and decorating buildings and stacks.

The screenshot shows one of the many terrain adjustments in Chapter 5, which is a more time-consuming and tedious project

  1. Replacement of the title animation. In the previous updates, you may have already had some idea of the game's title animation. At this stage, in addition to the subsequent adaptation of the music and animations, this title animation with independent artist Sakai Da has been completed and we have proceeded to replace the full title animation for the latest version of the game.

This section of the animation is a foreshadowing of the scene in Chapter 5, where the view from the foothills of the mountain is of the snowy mountains to be crossed, in Tibetan "Gesang" means "good times" or "happiness".

  1. Adapting the new series of moves As a result of the workshop on the design of the moves in Chapter 6 (see: Game of Life: Pushing My Fox), the studio has adapted the main moves for Chapter 6, so for the past two weeks we have been going through a cycle of discussing, testing, solving doubts and adapting the new moves, with the aim of solving this long-standing problem as quickly as possible.

We also took the opportunity to optimise some of the characters' movements, with the intention of fixing some of the movement design problems that existed in the early stages with the princess and the fox. The art and programming students ate dozens of popsicles out of the studio fridge in order to make all the animations work smoothly. At the time of writing, they are walking back and forth more than 10,000 steps to each other to communicate about a new technical problem.

  1. Performance optimization Another fellow programmer in the studio, who is also our Chief Health Officer (yes, Tianfu Software Park requires every company to have this position), Dr. Huang, who eats junk food every day, has recently had a phase of improvement in his allergic rhinitis, and his sneezing has dropped a lot. This has certainly taken a lot out of him, and well, work does make you healthier.

Trust me, this is not a posed shot, the studio really hasn't been slacking off lately

  1. Improve the music sound effects

After the five-day holiday, it's summer, so we hope you've all been able to catch the tail end of spring and find your own holiday fun.

Thank you for your interest, and if you haven't experienced our Hidden Dreams yet, you can go ahead and download the free trial to take on the challenge.

Welcome to join the official QQ group of Hidden Dreams: 674309695

Little Red Book: Rustdiamond Game

Official Weibo number: Rustdiamond Game Studio

Official WeChat public number: Rustdiamond Game

Good to say: search "Tibetan Dream"

You can also email us if you have any other contact needs: official1@rustdiamond.com

You can also come and support us at Partme: https://partme.com/rustdiamond

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Source

Steam News / 29 April 2022

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