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Steam News22 April 20224y ago

Devlog

Recently, during the whole post-production work, the team had to take care of their duties on the one hand, and on the other hand, as the studio has been lacking the support of dedicated motion production staff, we also

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Full 藏梦 Hidden Dream update

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What changed

0 fixes0 additions3 changes0 removals
  • Performance
  • Workshop
  • Gameplay
changedRecently, during the whole post-production work, the team had to take care of their duties on the one hand, and on the other hand, as the studio has been lacking the support of dedicated motion production staff, we also had to learn the relevant content on our own to make up for it, and at the same time, the game program optimization work being promoted has taken a lot of efforts to explore due to lack of experience.
changedThe workshop team also discussed the movement design for Chapter 6, which was limited by the shortcomings of the movement and the problems with the initial attempts at the princess movement, resulting in a stiff and even comical movement of the subject in Chapter 6.
changedRecently, the planning students have also been debugging the level design, especially after one collective internal test, many of the puzzle settings have been improved accordingly.

Recently, during the whole post-production work, the team had to take care of their duties on the one hand, and on the other hand, as the studio has been lacking the support of dedicated motion production staff, we also had to learn the relevant content on our own to make up for it, and at the same time, the game program optimization work being promoted has taken a lot of efforts to explore due to lack of experience.

The workshop team also discussed the movement design for Chapter 6, which was limited by the shortcomings of the movement and the problems with the initial attempts at the princess movement, resulting in a stiff and even comical movement of the subject in Chapter 6.

Recently, the planning students have also been debugging the level design, especially after one collective internal test, many of the puzzle settings have been improved accordingly.

For the sake of consistency in art style, we intended to replace all the stone pillars in the game with the more culturally relevant Shidang, and replace the traditional Shidang images of dragons and tigers with the in-game Fox. In addition to this, Ruru has written the story line of the Little Fox himself, which is intended to provide a narrative link between the chapters and hint at the next chapter's decryption elements. In this way, the fox becomes a true companion in the princess's dream quest, away from the objects, and to a certain extent reinforces the game's narrative weaknesses.

The studio has been tweaking the lighting and shadows for each chapter for some time. The feel of the level scenes is getting closer to our expectations. The first phase of the level planning, which focused on cultural exploration, has come to an end, and we are now focusing on the art and lighting, in the hope that in the limited time we have, we will end up with a graphics style that is as special as possible.

Source

Steam News / 22 April 2022

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