Full notes
Full Hexters update
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Repeated intro
Hello, Next level out, finally! The adventure continues! Say good bye to deserts and caves, welcome to Memcache Meadows! Now you will probably know if grass really is greener on the other side.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Balance
- Maps
Hexters changes
Here are some highlights of this release: Fractal trees! Exploiting fractal trees...
In not just one way!
River stuff like hydro powerplant and bridges:
Some new crowd control potential
More weirdness
New fun for the industrialist inside you
Standard internal improvements and fixes to improve the overall playability and performance of the game. ------
Patch notes V0.5.0 - Sublime Sealion:
NEW Level Memcache Meadows
NEW Level Memcache Meadows music added to soundtrack
NEW Building: Cutter
NEW Building: Sawmill
NEW Building: Smelter
NEW Building: Harvester
NEW Building: Bridge
NEW Building: Hydropower plant
NEW Building: Mortar Tower
NEW Feature: Defragging
NEW Feature: River points
NEW Resource: Octahedrons
NEW Resource: Quad
NEW Obstacle: Fragmentation
NEW Introducing a new character with new fun skills
FIXED Cargo drone tooltip
FIXED Some selection related corner case problems
FIXED Cycles were able to pass derelict nodes and buildings in certain conditions
FIXED Building damage modifiers
FIXED Drones don't try to charge at destroyed beacons
FIXED Solar panel status icon
FIXED Nodes connecting to unrelated buildings in some corner cases
FIXED Medium Hub damage log message had missing icon
FIXED Many enemy projectiles collided with ground upon launching
FIXED Blueprints visible through FoW
FIXED Disappearing Geothermal building preview
FIXED Gameplay time not resetting properly when restarting level
FIXED Tooltips showing wrong values for max builders
FIXED Laser tower aiming problems
FIXED Squad button cycling focusing on derelict and unfound Bunkers
FIXED Non-selectable buildings being selectable in FoW
UPDATED Vault door investigation point improved
UPDATED Default logistics zone limits changed to 20,20 from 0,20
UPDATED Cargo drone navigation improved a bit
UPDATED Drone now drowns in water, don't ask
UPDATED ICE Module lightning causes stun in addition of damage
UPDATED Research labs remember the setup of previously configured subroutines
UPDATED Fleeing improved a bit, moves now more away from the actual threat source
UPDATED Reduced Glorg damage due new projectile fix
UPDATED Probe animation scaled to avoid it appearing out of thin air
UPDATED FoW fading optimized a bit
UPDATED Implemented system returning entities to surface if for some reason they get out of bounds and below terrain
UPDATED Tweaked fullscreen options
UPDATED Many technology related upgrades, such as upgrading engine version etc
UPDATED Since we dropped out forums lately the EA complete screen has been updated
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FAQ
How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team. Does the game work on OSX? Absolutely! And Linux? Oh yes! Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic. I found a bug or I got suggestions! Let us know on the steam forums! What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :) ------ Thanks for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
