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Steam News5 March 20197y ago

Update - V0.4.0b HOTFIX

Hotfix! Fixed critical pathfinding problem where sometimes hexters got stuck navigating back and forth. ------ Patch notes V0.4.

Full notes

Full Hexters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition0 changes0 removals
  • Fixes
  • Compatibility
fixedHotfix! Fixed critical pathfinding problem where sometimes hexters got stuck navigating back and forth. ------
fixedPatch notes V0.4.0b - Rubber Ducky:FIXED Fixed Hexters sometimes getting stuck navigating back and forth
addedFAQHow often do you intend to update the Early Access version? Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks. However since our team is small, we cannot guarantee this. What we can promise is to do our best. Does the game work on OSX? Absolutely! And Linux? Oh yes! Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic. I found a bug or I got suggestions! We're sure you do, so let us know. What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :) ------ Thanks for your support!

Hexters changes

fixedHotfix! Fixed critical pathfinding problem where sometimes hexters got stuck navigating back and forth. ------
fixedFIXED Fixed Hexters sometimes getting stuck navigating back and forth
addedHow often do you intend to update the Early Access version? Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks. However since our team is small, we cannot guarantee this. What we can promise is to do our best. Does the game work on OSX? Absolutely! And Linux? Oh yes! Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic. I found a bug or I got suggestions! We're sure you do, so let us know. What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :) ------ Thanks for your support!

Hotfix! Fixed critical pathfinding problem where sometimes hexters got stuck navigating back and forth. ------

Patch notes V0.4.0b - Rubber Ducky:

  • FIXED Fixed Hexters sometimes getting stuck navigating back and forth

------

FAQ

How often do you intend to update the Early Access version? Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks. However since our team is small, we cannot guarantee this. What we can promise is to do our best. Does the game work on OSX? Absolutely! And Linux? Oh yes! Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic. I found a bug or I got suggestions! We're sure you do, so let us know. What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :) ------ Thanks for your support!

Source

Steam News / 5 March 2019

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