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Steam News28 November 20257mo ago

v0.40.0: Leaderboards, an Intro with Voice Acting and more Polish!

Hi guys! Three months have passed since the last feature update, but it's not due to laziness: I created a totally new trailer and completely overhauled the Steam page, including its descriptions, GIFs, and capsule art.

In this update5

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Full HexLands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Server
addedHi guys!Three months have passed since the last feature update, but it's not due to laziness: I created a totally new trailer and completely overhauled the Steam page, including its descriptions, GIFs, and capsule art. Keep in mind the capsule art is still a work-in-progress: the final version is being drawn by an artist right now!
addedIntro VideoI wrote a quick script, hired a voice actor and a musician, and created a 1-minute intro that now plays when you start a new game.
added"3D" CardsAlong with many smaller polishes and fixes—like overhauling the island bonus display on the population panel—I decided I wanted to make my cards feel 3D. How big of a task could that be? Turns out, it's not that trivial, but I succeeded in the end, and the cards now have backs! :)
addedCreditsI implemented a quick credits scene. It's not final, of course, but it was fun to work on. I also added a section for playtesters, which, as I mentioned before, will be filled with the 50-100 players who provided the most helpful feedback during development.
changedCreditsThe next late December/early January update will hopefully have some longwaited features: a unique final level for the currently available world map and some meta progression!
addedCreditsOnce again, thanks for sticking around, and let me know what do you think about the new Steam page and features. As always, join my Discord server , just hit me up and I'll grant you instant access to the playtest ! I'd love to hear you feedback! Thanks for reading, and have a nice weekend! :)

HexLands changes

addedThree months have passed since the last feature update, but it's not due to laziness: I created a totally new trailer and completely overhauled the Steam page, including its descriptions, GIFs, and capsule art. Keep in mind the capsule art is still a work-in-progress: the final version is being drawn by an artist right now!
addedI wrote a quick script, hired a voice actor and a musician, and created a 1-minute intro that now plays when you start a new game.
addedAlong with many smaller polishes and fixes—like overhauling the island bonus display on the population panel—I decided I wanted to make my cards feel 3D. How big of a task could that be? Turns out, it's not that trivial, but I succeeded in the end, and the cards now have backs! :)
addedI implemented a quick credits scene. It's not final, of course, but it was fun to work on. I also added a section for playtesters, which, as I mentioned before, will be filled with the 50-100 players who provided the most helpful feedback during development.
changedThe next late December/early January update will hopefully have some longwaited features: a unique final level for the currently available world map and some meta progression!

Hi guys!

Three months have passed since the last feature update, but it's not due to laziness: I created a totally new trailer and completely overhauled the Steam page, including its descriptions, GIFs, and capsule art. Keep in mind the capsule art is still a work-in-progress: the final version is being drawn by an artist right now!

While these were the most important tasks for making progress, I couldn't help myself. When I felt burnt out from producing the aforementioned marketing materials, I went on a few different tangents and worked on some completely low-priority tasks which resulted in version 0.40.0. ^^

Intro Video

I wrote a quick script, hired a voice actor and a musician, and created a 1-minute intro that now plays when you start a new game.

Leaderboards

I implemented an offline highscore system, and then I thought it might not be a big task to make it display online scores as well. Spoiler: it was.

But now you can compare your runs locally, with your friends, and globally!

"3D" Cards

Along with many smaller polishes and fixes—like overhauling the island bonus display on the population panel—I decided I wanted to make my cards feel 3D. How big of a task could that be? Turns out, it's not that trivial, but I succeeded in the end, and the cards now have backs! :)

Credits

I implemented a quick credits scene. It's not final, of course, but it was fun to work on. I also added a section for playtesters, which, as I mentioned before, will be filled with the 50-100 players who provided the most helpful feedback during development.

The next late December/early January update will hopefully have some longwaited features: a unique final level for the currently available world map and some meta progression!

Once again, thanks for sticking around, and let me know what do you think about the new Steam page and features. As always, join my Discord server, just hit me up and I'll grant you instant access to the playtest! I'd love to hear you feedback! Thanks for reading, and have a nice weekend! :)

Tudvari a.k.a. Portgate Studios

Source

Steam News / 28 November 2025

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