HomeGamesUpdatesPricingMethodology
Steam News28 April 20262mo ago

Onboarding Update

Onboarding Improvements Fully reworked tutorial Added a prompt advising players to survive 5 minutes to unlock the Bell Added a prompt advising the player to use the Bell User Interface Changed game font Balancing Decim

Full notes

Full Hexforger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

29 fixes5 additions27 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Server
  • Events
  • Performance
changedOnboarding ImprovementsFully reworked tutorial
addedOnboarding ImprovementsAdded a prompt advising players to survive 5 minutes to unlock the Bell
addedOnboarding ImprovementsAdded a prompt advising the player to use the Bell
changedUser InterfaceChanged game font
addedBalancingDecimal spell damage now has a chance to round up (e.g., 50.6 → 60% chance to deal 51 damage)
changedBalancingMonster death loot now scales with their health
,50.660%, increased, buff

Onboarding Improvements

  • Fully reworked tutorial

  • Added a prompt advising players to survive 5 minutes to unlock the Bell

  • Added a prompt advising the player to use the Bell

User Interface

  • Changed game font

Balancing

  • Decimal spell damage now has a chance to round up (e.g., 50.6 → 60% chance to deal 51 damage)

  • Monster death loot now scales with their health

  • Reduced amount of gold gained per coin in multiplayer

  • Reduced gold gain increase per bell ring

  • Added a “Stress” random event that increases monster count for one minute

  • Removed the “Chill” random event that reduced monster count for one minute

  • Monster count now increases linearly during the first 5 minutes

  • Reworked the Tornado spell

  • Balanced Challenge unlock prices

  • Winter’s Respite can no longer be triggered by Multicast

  • Reintroduced the Lich enemy

  • Decreased upgrade costs for Chests and Blessing acquisition/upgrades

  • Decreased Everrotting One boss health

  • Decreased Everrotting One charge damage

  • Decreased Everrotting One cleaver throw damage

  • Increased trigger rate of stronger spell upgrades

  • Increased Eruption spell damage and radius

  • Increased Elite monster spawn rate

  • Decreased Elite monster damage

  • Increased overall monster count

  • Balanced orb upgrades

  • Increased multiplayer monster count and health

  • Decreased Shrine of Elites trigger ratio

Small Changes

  • Improved text outlines

  • Fine-tuned UI gray levels

  • Shrine alpha now increases gradually upon spawning

  • Increased volume of some spell sound effects

  • Improved boss kill rewards

  • Renamed spell tiers

  • Added Orbs to the Grimoire

  • Changed “START LOBBY” to “MULTIPLAYER”

  • Improved lobby models

  • Multiplayer menus now allow more time to choose when multiple options are available

  • Clients are now dropped from multiplayer sessions if their connection is too unstable

Bug Fixes

  • Improved multiplayer stability

  • Fixed terrain lighting issues

  • Fixed Dash cooldown resetting when consuming a charge

  • Fixed incorrect “HEXITE GAINED” display in Slaughterfields

  • Fixed crash when upgrading a level 5 Chest

  • Fixed crash when leveling up

  • Fixed crash when pausing after failing to join a multiplayer lobby

  • Fixed UI depth fighting between multiplayer portraits and challenge panels in the lobby

  • Fixed players being waited for at run start despite not being in the server

  • Fixed server-side issue

  • Fixed Fireshard being cast in the wrong direction as a client in multiplayer

  • Prevented players with different game versions from playing together

  • Fixed client-side timer desync when server load time differed

  • Fixed stretched challenge background texture

  • Fixed collision issue allowing players to pass through a wall in Slaughterfields

  • Fixed model and terrain culling issues

  • Fixed Analytics consent being stuck on “No”

  • Fixed incorrect sign displayed when upgrading Ice Orb slowdown strength (“-” → “+”)

  • Fixed Permafrost damage stat decimal display

  • Fixed mid-run freezes

  • Fixed client-side spell upgrades not applying in multiplayer

  • Fixed occasional crash when starting a multiplayer run

  • Fixed server incorrectly marking players as ready while still loading

  • Fixed crash occurring upon smashing a runestone

  • Fixed orb skills not being correctly upgraded in multiplayer

  • Fixed orb upgrades unlock one level too late (21 instead of 20)

  • Fixed crash occurring upon leveling up spells as client in multiplayer

  • Fixed progression counters not working properly

  • Fixed client-side crash occurring when a player grabs a pickup

  • Fixed client-side bug preventing game end table appearing

Source

Steam News / 28 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.