Full notes
Full Hexforger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Server
- Events
- Performance
Onboarding Improvements
Fully reworked tutorial
Added a prompt advising players to survive 5 minutes to unlock the Bell
Added a prompt advising the player to use the Bell
User Interface
Changed game font
Balancing
Decimal spell damage now has a chance to round up (e.g., 50.6 → 60% chance to deal 51 damage)
Monster death loot now scales with their health
Reduced amount of gold gained per coin in multiplayer
Reduced gold gain increase per bell ring
Added a “Stress” random event that increases monster count for one minute
Removed the “Chill” random event that reduced monster count for one minute
Monster count now increases linearly during the first 5 minutes
Reworked the Tornado spell
Balanced Challenge unlock prices
Winter’s Respite can no longer be triggered by Multicast
Reintroduced the Lich enemy
Decreased upgrade costs for Chests and Blessing acquisition/upgrades
Decreased Everrotting One boss health
Decreased Everrotting One charge damage
Decreased Everrotting One cleaver throw damage
Increased trigger rate of stronger spell upgrades
Increased Eruption spell damage and radius
Increased Elite monster spawn rate
Decreased Elite monster damage
Increased overall monster count
Balanced orb upgrades
Increased multiplayer monster count and health
Decreased Shrine of Elites trigger ratio
Small Changes
Improved text outlines
Fine-tuned UI gray levels
Shrine alpha now increases gradually upon spawning
Increased volume of some spell sound effects
Improved boss kill rewards
Renamed spell tiers
Added Orbs to the Grimoire
Changed “START LOBBY” to “MULTIPLAYER”
Improved lobby models
Multiplayer menus now allow more time to choose when multiple options are available
Clients are now dropped from multiplayer sessions if their connection is too unstable
Bug Fixes
Improved multiplayer stability
Fixed terrain lighting issues
Fixed Dash cooldown resetting when consuming a charge
Fixed incorrect “HEXITE GAINED” display in Slaughterfields
Fixed crash when upgrading a level 5 Chest
Fixed crash when leveling up
Fixed crash when pausing after failing to join a multiplayer lobby
Fixed UI depth fighting between multiplayer portraits and challenge panels in the lobby
Fixed players being waited for at run start despite not being in the server
Fixed server-side issue
Fixed Fireshard being cast in the wrong direction as a client in multiplayer
Prevented players with different game versions from playing together
Fixed client-side timer desync when server load time differed
Fixed stretched challenge background texture
Fixed collision issue allowing players to pass through a wall in Slaughterfields
Fixed model and terrain culling issues
Fixed Analytics consent being stuck on “No”
Fixed incorrect sign displayed when upgrading Ice Orb slowdown strength (“-” → “+”)
Fixed Permafrost damage stat decimal display
Fixed mid-run freezes
Fixed client-side spell upgrades not applying in multiplayer
Fixed occasional crash when starting a multiplayer run
Fixed server incorrectly marking players as ready while still loading
Fixed crash occurring upon smashing a runestone
Fixed orb skills not being correctly upgraded in multiplayer
Fixed orb upgrades unlock one level too late (21 instead of 20)
Fixed crash occurring upon leveling up spells as client in multiplayer
Fixed progression counters not working properly
Fixed client-side crash occurring when a player grabs a pickup
Fixed client-side bug preventing game end table appearing
Source
Changelog.gg summarizes and formats this update. How we read updates.
