Full notes
Full Hexforger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
Balance Changes
Added damage to Permafrost
Permafrost Radius is now a rare stat
Increased Permafrost Radius base value and scaling per level
Increased Fireshard base projectile count
Increased Thunderbirds damage and projectile count
Increased Eruption damage
Dash cooldown can no longer be upgraded
Increased smash radius for crystals, runestones, and blessings
Reduced monster speed scaling per bell ring
Increased Goatmen amount
Rebalanced overall monster density
Rebalanced challenge prices and objectives
Visuals & UI
Improved Thunderbirds VFX
Refined UI text contrast (grey levels)
Bug Fixes
Fixed an issue where ghost enemies could not move if they died while casting a spell
Fixed a crash that could occur if a client player died just before casting a spell
Fixed respawn timer position on the player portrait
Fixed an issue where Lich enemies would not spawn
Fixed incorrect counters for Twin Blades and Emerald challenges
Source
Changelog.gg summarizes and formats this update. How we read updates.
