Full notes
Full Hexfactory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Hexfactory changes
Carbonisation Station and Water Hydrolysis Lab now is under "Warehouse mk2" research - Carbonisation Station nerf (Requires more wood and Heat Sink) - First Tests with the new GameMode: "AT WAR" - Buff on Parasites based on Cycle - Added total Parasites to PlayerCard - Now Parasites Pauses every adjacent building - Buff on Cost of Tier 7 buildings - Added Engineers House and 7 more new buildings - 2 New tiles: Gold and Marble
NEXT: - Finish Turret (Animations) - New GAMEMODE (Logistic Madness) - Experimental - Finish the new population type: Engineers Complex - Create the NEW PIPPETE BUTTON (By Astradaha) - All production filter: demand > production - UI Scaling
Source
Changelog.gg summarizes and formats this update. How we read updates.
