v0.0.19 - Clicking U to upgrade building - Changed MainMenu when has NO_ANIMATION settings - Add the new CarbonisationStation (Experiment idea by U_B_i) - Now Pippete tool copy everything from the building (color and pl
Full notes
Full Hexfactory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition0 changes0 removals
UI and audio
Gameplay
fixedv0.0.19 - Clicking U to upgrade building - Changed MainMenu when has NO_ANIMATION settings - Add the new CarbonisationStation (Experiment idea by U_B_i) - Now Pippete tool copy everything from the building (color and platform) - Fixed deleting items with PLATFORM showing invisible tiles - Added Shift+P to pause all of the same buildings - Added Astradaha idea to a filter in the ressource overview panel (Using "All Productions" UI) - Test phase - Small change in the Research UI
addedNEXT: - Finish Turret (Animations) - New GAMEMODE (AT WAR) - Experimental - New GAMEMODE (Logistic Madness) - Experimental - Buff on Parasites based on Cycle - Finish the new population type: Engineers - Review Particle System for showing Radius of the Buildings
Hexfactory changes
fixedv0.0.19 - Clicking U to upgrade building - Changed MainMenu when has NO_ANIMATION settings - Add the new CarbonisationStation (Experiment idea by U_B_i) - Now Pippete tool copy everything from the building (color and platform) - Fixed deleting items with PLATFORM showing invisible tiles - Added Shift+P to pause all of the same buildings - Added Astradaha idea to a filter in the ressource overview panel (Using "All Productions" UI) - Test phase - Small change in the Research UI
addedNEXT: - Finish Turret (Animations) - New GAMEMODE (AT WAR) - Experimental - New GAMEMODE (Logistic Madness) - Experimental - Buff on Parasites based on Cycle - Finish the new population type: Engineers - Review Particle System for showing Radius of the Buildings
v0.0.19 - Clicking U to upgrade building - Changed MainMenu when has NO_ANIMATION settings - Add the new CarbonisationStation (Experiment idea by U_B_i) - Now Pippete tool copy everything from the building (color and platform) - Fixed deleting items with PLATFORM showing invisible tiles - Added Shift+P to pause all of the same buildings - Added Astradaha idea to a filter in the ressource overview panel (Using "All Productions" UI) - Test phase - Small change in the Research UI
NEXT: - Finish Turret (Animations) - New GAMEMODE (AT WAR) - Experimental - New GAMEMODE (Logistic Madness) - Experimental - Buff on Parasites based on Cycle - Finish the new population type: Engineers - Review Particle System for showing Radius of the Buildings