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Steam News12 July 20241y ago

Final update before launch!

This update was focused mostly on balance changes: All towers received tweaks to their cost as well as their upgrade costs and upgrade boost amounts Slightly lowered time between enemy spawns Changed how the armor damag

Full notes

Full HexDefense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions7 changes0 removals
  • Balance
  • Gameplay
  • Events
changedThis update was focused mostly on balance changes:All towers received tweaks to their cost as well as their upgrade costs and upgrade boost amounts
changedThis update was focused mostly on balance changes:Slightly lowered time between enemy spawns
changedThis update was focused mostly on balance changes:Changed how the armor damage threshold increases
changedThis update was focused mostly on balance changes:Shield and armor now increase in amount as time goes on
changedThis update was focused mostly on balance changes:Changed some enemy's attributes to create a larger difference between them: Bees are more numerous and fast but have smaller health pools Cacti have larger health pools but slower regeneration Mushrooms regen shield and health very quickly ...with more to come!
changedOther stuff:Decreased the size of enemy health bars on screen

This update was focused mostly on balance changes:

  • All towers received tweaks to their cost as well as their upgrade costs and upgrade boost amounts

  • Slightly lowered time between enemy spawns

  • Changed how the armor damage threshold increases

  • Shield and armor now increase in amount as time goes on

  • Changed some enemy's attributes to create a larger difference between them:

    • Bees are more numerous and fast but have smaller health pools

    • Cacti have larger health pools but slower regeneration

    • Mushrooms regen shield and health very quickly

    • ...with more to come!

Other stuff:

  • Decreased the size of enemy health bars on screen

  • Artillery now shoots a projectile

  • Fixed an issue causing the spotted damage modifier not being used in the calculation to determine if armor is damaged

This is the final update before the 1.0 full release!

Things you can expect in the full release:

  • MANY more items

  • Several new enemy types

  • World events that can affect both towers and enemies

  • and if time permitsa new tower or two!

I do plan on updating the game after release. I will post my plans for future updates along with the release post!

Source

Steam News / 12 July 2024

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