Full notes
Full HexDefense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
This update was focused mostly on balance changes:
All towers received tweaks to their cost as well as their upgrade costs and upgrade boost amounts
Slightly lowered time between enemy spawns
Changed how the armor damage threshold increases
Shield and armor now increase in amount as time goes on
Changed some enemy's attributes to create a larger difference between them:
Bees are more numerous and fast but have smaller health pools
Cacti have larger health pools but slower regeneration
Mushrooms regen shield and health very quickly
...with more to come!
Other stuff:
Decreased the size of enemy health bars on screen
Artillery now shoots a projectile
Fixed an issue causing the spotted damage modifier not being used in the calculation to determine if armor is damaged
This is the final update before the 1.0 full release!
Things you can expect in the full release:
MANY more items
Several new enemy types
World events that can affect both towers and enemies
- and if time permitsa new tower or two!
I do plan on updating the game after release. I will post my plans for future updates along with the release post!
Source
Changelog.gg summarizes and formats this update. How we read updates.
