Full notes
Full HexDefense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
- Balance
- Gameplay
- Performance
addedAdded new targeting priority for shields and armor: "has." an enemy with 1 or 100 shield will be treated as equal with this priority.
addedAdded new models to Bee Queen, Bee Guard, Bee Worker, Mushroom and Cactus Golems, And the Necromancer.
changedMinor optimization to enemies to reduce lag when many are on screen
addedNew Items!
changedBalance changes to existing towers and items
HexDefense changes
addedAdded new targeting priority for shields and armor: "has." an enemy with 1 or 100 shield will be treated as equal with this priority.
addedAdded new models to Bee Queen, Bee Guard, Bee Worker, Mushroom and Cactus Golems, And the Necromancer.
changedMinor optimization to enemies to reduce lag when many are on screen
addedNew Items!
changedBalance changes to existing towers and items
Added new targeting priority for shields and armor: "has." an enemy with 1 or 100 shield will be treated as equal with this priority.
Added new models to Bee Queen, Bee Guard, Bee Worker, Mushroom and Cactus Golems, And the Necromancer.
Status effects are now only applied on successful hits
Minor optimization to enemies to reduce lag when many are on screen
New Items!
Balance changes to existing towers and items
Source
Changelog.gg summarizes and formats this update. How we read updates.
