What changed
0 fixes1 addition3 changes1 removal
- UI and audio
- Gameplay
- Store
- Balance
changedEarly Access — Quiet refinementsA short polish pass after Take Control: night fights respect the Moon, Attack tooltips tell the truth, sold goods linger on the shelf, and settlement trainer menus keep their feet on the ground.
addedEarly Access — Quiet refinementsMoon and Attack: Instead of a flat modifier, night combat's darkness penalty now tracks the Moon — Full Moon a mild −1 Attack, New Moon a harsh −4, with the phases between scaled in. Check the Calendar. Perception still softens Attack penalties in darkness; any light source or Darksight removes it.
changedEarly Access — Quiet refinementsDebuff/Buff Effect Clarity: Enemy curses (including the Siren's song) flash the Attack-penalty icon when they land. Weapon Total Attack and your portrait tooltip list every Attack bonus and penalty that will apply (Darkness, weather, curses, potions, Sneak Attack, quiver ammo, and more).
changedEarly Access — Quiet refinementsShops: Items you sell linger on that merchant's shelf for a while (often a week or two, sometimes shorter or longer) — including goods that shop does not normally stock — so you can buy them back or grab them again if a bounty calls for them, for example.
removedEarly Access — Quiet refinementsSettlements: Trainer lists and other nested settlement menus no longer stack a spare BACK above CLOSE — the footer is BACK and returns you to the previous menu.
HEXCRAWL changes
changedA short polish pass after Take Control: night fights respect the Moon, Attack tooltips tell the truth, sold goods linger on the shelf, and settlement trainer menus keep their feet on the ground.
addedMoon and Attack: Instead of a flat modifier, night combat's darkness penalty now tracks the Moon — Full Moon a mild −1 Attack, New Moon a harsh −4, with the phases between scaled in. Check the Calendar. Perception still softens Attack penalties in darkness; any light source or Darksight removes it.
changedDebuff/Buff Effect Clarity: Enemy curses (including the Siren's song) flash the Attack-penalty icon when they land. Weapon Total Attack and your portrait tooltip list every Attack bonus and penalty that will apply (Darkness, weather, curses, potions, Sneak Attack, quiver ammo, and more).
changedShops: Items you sell linger on that merchant's shelf for a while (often a week or two, sometimes shorter or longer) — including goods that shop does not normally stock — so you can buy them back or grab them again if a bounty calls for them, for example.
removedSettlements: Trainer lists and other nested settlement menus no longer stack a spare BACK above CLOSE — the footer is BACK and returns you to the previous menu.
HEXCRAWL — Patch 0.10.1
Early Access — Quiet refinements
A short polish pass after Take Control: night fights respect the Moon, Attack tooltips tell the truth, sold goods linger on the shelf, and settlement trainer menus keep their feet on the ground.
Moon and Attack: Instead of a flat modifier, night combat's darkness penalty now tracks the Moon — Full Moon a mild −1 Attack, New Moon a harsh −4, with the phases between scaled in. Check the Calendar. Perception still softens Attack penalties in darkness; any light source or Darksight removes it.
Debuff/Buff Effect Clarity: Enemy curses (including the Siren's song) flash the Attack-penalty icon when they land. Weapon Total Attack and your portrait tooltip list every Attack bonus and penalty that will apply (Darkness, weather, curses, potions, Sneak Attack, quiver ammo, and more).
Shops: Items you sell linger on that merchant's shelf for a while (often a week or two, sometimes shorter or longer) — including goods that shop does not normally stock — so you can buy them back or grab them again if a bounty calls for them, for example.
Settlements: Trainer lists and other nested settlement menus no longer stack a spare BACK above CLOSE — the footer is BACK and returns you to the previous menu.
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