What changed
2 fixes1 addition2 changes2 removals
- Gameplay
- Maps
- Fixes
- Performance
- UI and audio
addedHEXCRAWL Early Access — Patch 0.9.13Mortal mode saves: Renaming your character no longer lets a dead run keep living under a new name. Each campaign now has a stable id from New Game.
removedHEXCRAWL Early Access — Patch 0.9.13Loading from a Delve: Loading a mid-Delve (or mid-fight) save no longer leaves a stuck Delve overlay / title screen on the map. You return to the Delve's overland hex as intended.
fixedHEXCRAWL Early Access — Patch 0.9.13Salvage: Fixed a bug where salvaging items that yield several reagents could duplicate materials when your bag was nearly full. Thanks to Scroopy Noopers for the report.
changedHEXCRAWL Early Access — Patch 0.9.13Quests: Duplicate accepted quests cleaned up. Board postings you have already completed can promote correctly. Opening the bounty board should hitch less in large zones. Delve story quest-item bounties post at the nearest settlement to their site (and appear as soon as you find the item).
fixedHEXCRAWL Early Access — Patch 0.9.13Ports: Fixed phantom "Visited" destination tags that could invent Port stops from normal zone naming.
changedHEXCRAWL Early Access — Patch 0.9.13Night combat: Overland darkness Attack penalty is reduced by your Perception Score (down to zero).
HEXCRAWL changes
addedMortal mode saves: Renaming your character no longer lets a dead run keep living under a new name. Each campaign now has a stable id from New Game.
removedLoading from a Delve: Loading a mid-Delve (or mid-fight) save no longer leaves a stuck Delve overlay / title screen on the map. You return to the Delve's overland hex as intended.
fixedSalvage: Fixed a bug where salvaging items that yield several reagents could duplicate materials when your bag was nearly full. Thanks to Scroopy Noopers for the report.
changedQuests: Duplicate accepted quests cleaned up. Board postings you have already completed can promote correctly. Opening the bounty board should hitch less in large zones. Delve story quest-item bounties post at the nearest settlement to their site (and appear as soon as you find the item).
fixedPorts: Fixed phantom "Visited" destination tags that could invent Port stops from normal zone naming.
HEXCRAWL Early Access — Patch 0.9.13
Mortal mode saves: Renaming your character no longer lets a dead run keep living under a new name. Each campaign now has a stable id from New Game.
Loading from a Delve: Loading a mid-Delve (or mid-fight) save no longer leaves a stuck Delve overlay / title screen on the map. You return to the Delve's overland hex as intended.
Salvage: Fixed a bug where salvaging items that yield several reagents could duplicate materials when your bag was nearly full. Thanks to Scroopy Noopers for the report.
Loot: Loot All takes hexes instantly (no fade wait). Identical trash foes each leave their own corpse again.
Quests: Duplicate accepted quests cleaned up. Board postings you have already completed can promote correctly. Opening the bounty board should hitch less in large zones. Delve story quest-item bounties post at the nearest settlement to their site (and appear as soon as you find the item).
Ports: Fixed phantom "Visited" destination tags that could invent Port stops from normal zone naming.
Night combat: Overland darkness Attack penalty is reduced by your Perception Score (down to zero).
Callings: Fighter now trains Survival (+2) instead of Marksmanship; Sneak Weapons mastery raised (+3) and Marksmanship dropped.
Controls & Tips: Interact is Space / Enter (stand on the hex) — never E. E is northeast hex move in QWEASD. Hints & Tips cover Delve lights, stealth marks, and ambush (walk onto the foe).
Town UI: Quest board / trainer panels no longer flash settlement art through for a frame when refreshing.
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