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Steam News14 July 20261mo ago

HEXCRAWL Early Access — Patch 0.9.10 Hotfix

HEXCRAWL Early Access — Patch 0.9.10 Hotfix Windows launch: After more player reports, HEXCRAWL on Windows now defaults to the OpenGL graphics path (instead of Direct3D 12).

In this update1

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Full HEXCRAWL update

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What changed

2 fixes0 additions1 change0 removals
  • Fixes
  • Gameplay
fixedHEXCRAWL Early Access — Patch 0.9.10 HotfixWindows launch: After more player reports, HEXCRAWL on Windows now defaults to the OpenGL graphics path (instead of Direct3D 12). This is the path that fixed splash-then-black-screen hangs for affected PCs where D3D12 still got stuck.
changedHEXCRAWL Early Access — Patch 0.9.10 HotfixSave menu: Manual saves, Quicksaves (F5), and Autosaves now show as separate rows in both Save and Load (same idea as most games). You can rename any of them; custom Quicksave names stick across later F5 writes. Renames only change the label — never your campaign progress.
fixedHEXCRAWL Early Access — Patch 0.9.10 HotfixJoin our Discord for bug reports, suggestions, and launch chatter: https://discord.gg/tw29J9Ner

HEXCRAWL changes

fixedWindows launch: After more player reports, HEXCRAWL on Windows now defaults to the OpenGL graphics path (instead of Direct3D 12). This is the path that fixed splash-then-black-screen hangs for affected PCs where D3D12 still got stuck.
changedSave menu: Manual saves, Quicksaves (F5), and Autosaves now show as separate rows in both Save and Load (same idea as most games). You can rename any of them; custom Quicksave names stick across later F5 writes. Renames only change the label — never your campaign progress.
fixedJoin our Discord for bug reports, suggestions, and launch chatter: https://discord.gg/tw29J9Ner

HEXCRAWL Early Access — Patch 0.9.10 Hotfix

Windows launch: After more player reports, HEXCRAWL on Windows now defaults to the OpenGL graphics path (instead of Direct3D 12). This is the path that fixed splash-then-black-screen hangs for affected PCs where D3D12 still got stuck.

Save menu: Manual saves, Quicksaves (F5), and Autosaves now show as separate rows in both Save and Load (same idea as most games). You can rename any of them; custom Quicksave names stick across later F5 writes. Renames only change the label — never your campaign progress.

Join our Discord for bug reports, suggestions, and launch chatter: https://discord.gg/tw29J9Ner

Source

Steam News / 14 July 2026

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