In this update7
Full notes
Full HEXA-WORLD-3D update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Workshop
- Events
- Balance
- UI and audio
HEXA-WORLD-3D changes
🎄 Christmas Update & Year Recap
This year has been special for HEXA-WORLD-3D. The game has grown, evolved, received new modes, music, and locations - and most importantly, your ideas and feedback.
The Winter Patch is not just an update, but a small year recap and a look into the future ✨
🛠️ Fixes & Stability
In this update, I focused on quality and overall game feel:
✅ Hammer Booster click zone fixed The hammer now always hits the selected stack — no more random or incorrect targets. Already in the game.
✅ Field distortion fixed in the “Game Room” location when using the isometric camera The camera now behaves consistently and predictably again. Already in the game.
🕒 Rare animation issues Some animation issues during very fast gameplay and rare cases where chips fail to move have been identified and will be improved in upcoming patches.
🏆 Competitive Mode & Leaderboards
Competitive mode continues to evolve:
✨ XP added to Competitive Mode Now competitive play contributes not only to leaderboard placement but also to overall player progression. Already in the game.
PS: Special thanks to player Eleanora for the idea and inspiration 💛
🧠 Leaderboard logic review I’m carefully reviewing the return of the Best Score Only logic, as well as the transition to separate leaderboards for each month, to make seasons fair and transparent. Planned for future updates.
🎁 Non-expiring seasonal rewards Seasonal chests for the previous month that don’t disappear after a season reset are already in development and will arrive in future updates.
♾️ Infinity Mode - calmer and deeper
💛 Multiplier timer increased from 30 to 60 seconds The game now feels less stressful and more fair, especially in situations with rare colors. Already in the game.
🏗️ New Mode: Towers Mode / Giant Stack Mode In Infinity Mode, you can now deliberately build massive towers, enjoy the scale, and choose when to destroy them yourself. This mode is all about chill, meditation, and enjoying the process. Already in the game.
PS: Special thanks to player Light_Ramzess for the idea and inspiration 💛
🎨 Visuals, Atmosphere & Holiday Spirit
🎄 Christmas location with new music A warm winter atmosphere to get you into the holiday mood. Already in the build.
🎁 Christmas chip skin A small but cozy New Year detail. Already in the build.
🌈 Improved hex texture contrast Especially noticeable on bright maps - chips are now clearer and more readable. Already in the build.
🧭 Plans for the Future (2026)
HEXA-WORLD-3D will continue to grow. Planned features include:
🔹 full seasonal leaderboards 🔹 non-expiring rewards for Competitive seasons 🔹 a new linear level progression mode 🔹 Rush Mode for more dynamic gameplay 🔹 brightness / contrast / gamma settings 🔹 new locations: • fully wooden map • glass map • soft dark theme 🔹 token-based economy and shop (possible) 🔹 improved victory and reward opening animations 🔹 soundtrack DLC (possible)
💙 Thank You
Thank you to everyone who:
— played the game, — wrote reviews, — shared ideas, — reported bugs, — and simply kept coming back.
HEXA-WORLD-3D is a solo project, but it grows together with you. May the new year bring even more calm sessions, beautiful towers, and personal records 🧩✨
🎄 Merry Christmas and Happy New Year! See you in HEXA-WORLD-3D 💛
Source
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