Full notes
Full HEVN update
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Repeated intro
Hello there! We've pushed another large update with some important fixes and updates. Some notable ones:
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Performance
HEVN changes
Updated the enemy AI behavior considerably (feels more rooted in the world)
Updated Target Assist to be off by default (holding shift/left trigger enables it)
Updated the Ion Drill to work more as a long range weapon using a mini-screen that zooms and has less rounds per reload
Updated player inventory to support 8 items per slot for most items
Updated enemies to show an exclamation point above them in the Investigation Screen to indicate threat level (orange = aware of player, red = attacking player)
Added soviten rocks that can be inventoried and destroyed to create a soviten zone (i.e. vertical zero-g tube) in any spot Here's the complete list from this update as well as since the last post on Jan 27:
Added destroyable rock, pipe, and tower areas
Updated droids to be able to shoot things around the player
Increased amount of resolve from each enemy death
Fixed issue with Ion Drill bullets not colliding properly
Updated critters to use a "hive mind" (attack one and it may scream and call for help from nearby critters)
Updated player death sequence
Fixed issue updating Quick Menu after dropping item
Added more blood and damage particles during combat
Fixed issue with Sonic Grenade floating too high
Added ability to move slightly in the air while falling/jumping
Removed the ability to "Activate" certain throwable items when holding them
Updated so that first throwable item is automatically enabled (visible in the bottom right of the HUD)
Fixed various issues updating the inventory menu when interacting with or dropping items
Fixed issues equipping weapons from within the inventory menu
Updated Bioreserve to use more of the jumping mechanic (elevator is broken, more platforms, etc)
Added wall barriers in sensitive areas that trigger droid combat
Improved the look of particles for several weapons
Updated how the soviten zones look and work (there's no more damage)
Added large soviten rocks that can be destroyed to create a taller zone
Updated soviten zones to apply vertical force when there is no player input
Improved ease of movement in soviten zones
Fixed issue with some particles not triggering on enemy death
Updated a lot of sound effects in various areas
Fixed issues with certain objects hovering in the air
Added more statements for MQ that trigger in certain situations
Fixed explosives to cause damage and apply force by distance radius
Fixed issue with being able to save the game while falling (player must be on the ground)
Updated droids to use an evasive move when in combat
Updated more critters to separate into pieces on death
Fixed various navigation issues with the enemies
Increased flame thrower distance
Added a soviten puzzle to Quadrant 7 Storage level
Fixed issues using the Hacking Device to hack pin entries and terminals
Fixed issue with Laboratory location not showing up in the Investigation screen
Several tweaks to levels to help improve performance and chance for encounters with enemies
Updated the health meters to be larger, clearer, and more squarish
Fixed the resolve color to not use dark blue
Added a new structure to investigate in the Quadrant 7 area
Fixed issue exiting a tablet causing the player control to freeze
Fixed scrap shield image not showing up in player inventory menu
Fixed how some light sources appear as "orbish"
Fixed some animations for some critters
More polish on the terrains by painting certain areas to look more natural
Fixed some environmental 2D sound effects to be in 3D
Fixed issue waking up from dream and the screen not looking groggy/confused
Fixed issue with NXT explosive bouncing and rolling too far
Updated the look of the critter footstep particles
Added hologram objects in Laboratory level
Updated how player takes damage from critters (when poison collides with players instead of with the rising smoke)
Updated the Media Gallery Menu to auto-zoom on recently imported images
Fixed the speed of the player falling from great heights
Fixed issues not exiting terminals in certain cases
Fixed errors using explosives and other weapons when changing levels
Best of luck out there! Larry and Mat
Source
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