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Steam News9 February 20197y ago

Major Update - now on version 1.0.4.1

Hello there! We've pushed another large update with some important fixes and updates.

Full notes

Full HEVN update

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Repeated intro

Hello there! We've pushed another large update with some important fixes and updates. Some notable ones:

What changed

23 fixes11 additions23 changes1 removal
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Performance
changedUpdated the enemy AI behavior considerably (feels more rooted in the world)
changedUpdated Target Assist to be off by default (holding shift/left trigger enables it)
changedUpdated the Ion Drill to work more as a long range weapon using a mini-screen that zooms and has less rounds per reload
changedUpdated player inventory to support 8 items per slot for most items
changedUpdated enemies to show an exclamation point above them in the Investigation Screen to indicate threat level (orange = aware of player, red = attacking player)
addedAdded soviten rocks that can be inventoried and destroyed to create a soviten zone (i.e. vertical zero-g tube) in any spot Here's the complete list from this update as well as since the last post on Jan 27:

HEVN changes

changedUpdated the enemy AI behavior considerably (feels more rooted in the world)
changedUpdated Target Assist to be off by default (holding shift/left trigger enables it)
changedUpdated the Ion Drill to work more as a long range weapon using a mini-screen that zooms and has less rounds per reload
changedUpdated player inventory to support 8 items per slot for most items
changedUpdated enemies to show an exclamation point above them in the Investigation Screen to indicate threat level (orange = aware of player, red = attacking player)

Updated the enemy AI behavior considerably (feels more rooted in the world)

Updated Target Assist to be off by default (holding shift/left trigger enables it)

Updated the Ion Drill to work more as a long range weapon using a mini-screen that zooms and has less rounds per reload

Updated player inventory to support 8 items per slot for most items

Updated enemies to show an exclamation point above them in the Investigation Screen to indicate threat level (orange = aware of player, red = attacking player)

Added soviten rocks that can be inventoried and destroyed to create a soviten zone (i.e. vertical zero-g tube) in any spot Here's the complete list from this update as well as since the last post on Jan 27:

  • Added destroyable rock, pipe, and tower areas

  • Updated droids to be able to shoot things around the player

  • Increased amount of resolve from each enemy death

  • Fixed issue with Ion Drill bullets not colliding properly

  • Updated critters to use a "hive mind" (attack one and it may scream and call for help from nearby critters)

  • Updated player death sequence

  • Fixed issue updating Quick Menu after dropping item

  • Added more blood and damage particles during combat

  • Fixed issue with Sonic Grenade floating too high

  • Added ability to move slightly in the air while falling/jumping

  • Removed the ability to "Activate" certain throwable items when holding them

  • Updated so that first throwable item is automatically enabled (visible in the bottom right of the HUD)

  • Fixed various issues updating the inventory menu when interacting with or dropping items

  • Fixed issues equipping weapons from within the inventory menu

  • Updated Bioreserve to use more of the jumping mechanic (elevator is broken, more platforms, etc)

  • Added wall barriers in sensitive areas that trigger droid combat

  • Improved the look of particles for several weapons

  • Updated how the soviten zones look and work (there's no more damage)

  • Added large soviten rocks that can be destroyed to create a taller zone

  • Updated soviten zones to apply vertical force when there is no player input

  • Improved ease of movement in soviten zones

  • Fixed issue with some particles not triggering on enemy death

  • Updated a lot of sound effects in various areas

  • Fixed issues with certain objects hovering in the air

  • Added more statements for MQ that trigger in certain situations

  • Fixed explosives to cause damage and apply force by distance radius

  • Fixed issue with being able to save the game while falling (player must be on the ground)

  • Updated droids to use an evasive move when in combat

  • Updated more critters to separate into pieces on death

  • Fixed various navigation issues with the enemies

  • Increased flame thrower distance

  • Added a soviten puzzle to Quadrant 7 Storage level

  • Fixed issues using the Hacking Device to hack pin entries and terminals

  • Fixed issue with Laboratory location not showing up in the Investigation screen

  • Several tweaks to levels to help improve performance and chance for encounters with enemies

  • Updated the health meters to be larger, clearer, and more squarish

  • Fixed the resolve color to not use dark blue

  • Added a new structure to investigate in the Quadrant 7 area

  • Fixed issue exiting a tablet causing the player control to freeze

  • Fixed scrap shield image not showing up in player inventory menu

  • Fixed how some light sources appear as "orbish"

  • Fixed some animations for some critters

  • More polish on the terrains by painting certain areas to look more natural

  • Fixed some environmental 2D sound effects to be in 3D

  • Fixed issue waking up from dream and the screen not looking groggy/confused

  • Fixed issue with NXT explosive bouncing and rolling too far

  • Updated the look of the critter footstep particles

  • Added hologram objects in Laboratory level

  • Updated how player takes damage from critters (when poison collides with players instead of with the rising smoke)

  • Updated the Media Gallery Menu to auto-zoom on recently imported images

  • Fixed the speed of the player falling from great heights

  • Fixed issues not exiting terminals in certain cases

  • Fixed errors using explosives and other weapons when changing levels

Best of luck out there! Larry and Mat

Source

Steam News / 9 February 2019

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