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Steam News24 December 20241y ago

Happy Holidays

Greetings, Heroes! Today marks exactly six months since the release of Hero's Story from Steam Early Access.

In this update3

Full notes

Full Hero's Story update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Heroes!

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • UI and audio
  • Store
addedCLASS CHANGE IN TRAININGDid you know that you can change your character's class in training? To do this, start a new game for the desired class, save the game, go to the menu, delete the save, and then start the training. Note: do not delete the save if you have not made a backup or disabled cloud saves.
changedCHANGE CONTROLSYou can change some game settings without entering the game itself. Configuration files are located in the AppData\Local\MansLife\Saved\Config\WindowsNoEditor folder, but you should change them with caution! So, in the GameUserSettings.ini file you can change the graphic settings, and in Input.ini - change the control scheme.
changedCHANGE CONTROLSIn this example, the ability keys are changed to E and R , and the interaction key is changed to F .
changedCHANGE CONTROLShttps://store.steampowered.com/app/477910/Wanderer_of_Teandria/

Hero's Story changes

addedDid you know that you can change your character's class in training? To do this, start a new game for the desired class, save the game, go to the menu, delete the save, and then start the training. Note: do not delete the save if you have not made a backup or disabled cloud saves.
changedYou can change some game settings without entering the game itself. Configuration files are located in the AppData\Local\MansLife\Saved\Config\WindowsNoEditor folder, but you should change them with caution! So, in the GameUserSettings.ini file you can change the graphic settings, and in Input.ini - change the control scheme.
changedIn this example, the ability keys are changed to E and R , and the interaction key is changed to F .
changedhttps://store.steampowered.com/app/477910/Wanderer_of_Teandria/

Today marks exactly six months since the release of Hero's Story from Steam Early Access. I would like to express my gratitude to the entire community of my games and inform you that in honor of the upcoming holidays, both of my games are on sale for a limited time. But that's not all.

CLASS CHANGE IN TRAINING

Did you know that you can change your character's class in training? To do this, start a new game for the desired class, save the game, go to the menu, delete the save, and then start the training. Note: do not delete the save if you have not made a backup or disabled cloud saves.

SAVE BACKUP

Did you know that you can make a backup of your save in Hero's Story? This will protect you from losing data and will help you restore your progress if you made the wrong decision. Game saves are located in the AppData\Local\MansLife\Saved\SaveGames folder. You can also disable cloud saves in Steam if you need to.

CHANGE CONTROLS

You can change some game settings without entering the game itself. Configuration files are located in the AppData\Local\MansLife\Saved\Config\WindowsNoEditor folder, but you should change them with caution! So, in the GameUserSettings.ini file you can change the graphic settings, and in Input.ini - change the control scheme.

For example, the settings file could look like this:

[/Script/Engine.InputSettings] ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) ActionMappings=(ActionName="Attack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) ActionMappings=(ActionName="Attack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger) ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) ActionMappings=(ActionName="Interaction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F) ActionMappings=(ActionName="UpdateName",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseX) ActionMappings=(ActionName="UpdateName",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseY) ActionMappings=(ActionName="Interaction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left) ActionMappings=(ActionName="EscMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape) ActionMappings=(ActionName="EscMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Right) ActionMappings=(ActionName="EscMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P) ActionMappings=(ActionName="FirstAbility",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E) ActionMappings=(ActionName="SecondAbility",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) ActionMappings=(ActionName="SwitchWeapons",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger) ActionMappings=(ActionName="FirstAbility",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top) ActionMappings=(ActionName="SecondAbility",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right) ActionMappings=(ActionName="BookPreviousPage",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Left) ActionMappings=(ActionName="BookNextPage",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Right) ActionMappings=(ActionName="BookPreviousPage",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left) ActionMappings=(ActionName="BookNextPage",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right) ActionMappings=(ActionName="Cancel",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=BackSpace) ActionMappings=(ActionName="Cancel",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left) ActionMappings=(ActionName="UpdateName",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightX) ActionMappings=(ActionName="UpdateName",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightY) ActionMappings=(ActionName="Run",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift) ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl) ActionMappings=(ActionName="Run",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder) ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder) ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftThumbstick) ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightThumbstick) ActionMappings=(ActionName="HideUI",bShift=False,bCtrl=False,bAlt=True,bCmd=False,Key=Z) ActionMappings=(ActionName="AutoRun",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Equals) ActionMappings=(ActionName="AutoRun",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left) ActionMappings=(ActionName="AutoRun",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftThumbstick) ActionMappings=(ActionName="Attack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton) ActionMappings=(ActionName="HideUI",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightThumbstick) AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up) AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down) AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY) AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX) AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Gamepad_RightX) AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=Left) AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Right) AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX) AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY) AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY) AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=MotionController_Left_Thumbstick_Y) AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MotionController_Left_Thumbstick_X) AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Z) AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=Q) AxisMappings=(AxisName="TurnLock",Scale=1.000000,Key=LeftMouseButton) AxisMappings=(AxisName="TurnLock",Scale=-1.000000,Key=RightMouseButton) AxisMappings=(AxisName="TurnLock",Scale=1.000000,Key=Gamepad_RightStick_Up)

In this example, the ability keys are changed to E and R, and the interaction key is changed to F.

I recommend making backup copies of the GameUserSettings.ini and Input.ini configuration files before editing them!

And if you're wondering where next year will take us, look no further than Wanderer of Tasaria.

https://store.steampowered.com/app/477910/Wanderer_of_Teandria/

I wish you happy holidays. Enjoy the game! Yours, Silent.

Source

Steam News / 24 December 2024

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