In this update8
Full notes
Full Hero's Story update
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Repeated intro
Greetings, Heroes!
What changed
- Balance
- Gameplay
- Performance
- Fixes
- UI and audio
Hero's Story changes
Today a new update for Hero's Story was released. It fixed the shortcomings of the previous version, added new artifact mechanics and a new location, and updated the game bosses. In this update I tried to listen to the opinions of the players, so the rewards for defeating monsters were increased and the cooldown of the hero's abilities was reduced. I also fixed the annoying hint for players that character can open the door. I hope you will like this update!
You can find full list of changes below.
General
Now ability description will include the cooldowns
Additions
New mechanics: Artefacts
New location: Smuggler's Path
Added new attacks for bosses
Balance
Slightly increased the distance from which the character can open doors
Decreased the distance from which players can pick up items and see interaction prompts
- WarriorIncreased the cooldown of the 'Frenzy' ability from 15 to 20 seconds
- WarriorDecreased the cooldown of the 'Heavenly Armor' ability from 25 to 15 seconds
- WarriorIncreased the energy cost of the 'Frenzy' ability from 30 to 35 points
- WarriorIncreased the energy cost of the 'Heavenly Armor' ability from 50 to 65 points
- RogueDecreased the cooldown of the 'Haste' ability from 20 to 10 seconds
- RogueIncreased the energy cost of the 'Fury' ability from 30 to 40 points
- RogueIncreased the energy cost of the 'Haste' ability from 50 to 60 points
Rogue primary weapon damage increased
- Mage'Fireball' cooldown decreased from 20 to 10 seconds
- Mage'Lesser Heal' cooldown decreased from 10 to 5 seconds
- Mage'Fireball' energy cost increased from 50 to 75 points
- Mage'Lesser Heal' energy cost increased from 20 to 25 points
Mage primary weapon damage decreased
- Cleric'Flash of Light' cooldown decreased from 20 to 15 seconds
- Cleric'Greater Heal' cooldown decreased from 15 to 10 seconds
- Cleric'Flash of Light' energy cost increased from 30 to 50 points
Cleric primary weapon damage decreased
Improved loot from all locked chests
Significantly increased the amount of time the Zombie will pursue the main character
Increased the range and angle of view of the Rakshasa Warrior
Increased the amount of glory points received for killing the Griffin
Increased the amount of glory points received for killing the Shaman
Increased the amount of glory points received for killing the Dark Knight
Increased the amount of glory points received for killing the Scarecrow
Increased the amount of glory points received for killing the Swamp Troll
Slightly increased the chance to block a hit for the Skeleton Warrior
Quivers will no longer drop from Iron Chests
Artifacts can now also drop from Iron Chests
Optimization
Removed unused fragments of program code
Bugfixes
Fixed a bug when players would get too many gold coins from the Golden Chest
Fixed a bug when the "Wanderers' Request" quest would not count
Fixed a bug when the Glory Rank in the character window would not display correctly
Fixed a bug when the player's character would not be forcibly moved to the Endless Desert in one of the cases
Fixed a bug when the Bandits would not turn to face the player during an attack
Fixed some localization errors
Minor level fixes
Now let's take a closer look at some points.
ARTIFACTS
Artifacts are the ultimate goal of wanderers' searches. These are powerful items that temporarily grant a certain power - for example, the ability to not spend an arrow when shooting, get additional glory points or reduce the cooldown of abilities. Artifacts can only be found in closed iron chests!
BOSSES UPDATE
Boss battles in the new version will become more interesting and difficult! Each boss will have a new type of attack - for example, Spider Queen will learn to attack from a distance, High Necromancer will be protected by a dark shield and the Fallen Knight will be able to carry out a deadly ultimate attack. Good luck in battle!
SMUGGLER'S PATH
Somewhere in the mountains in the north there is an abandoned passage, which, according to rumors, can be opened with a special seal. They say that this passage has long been used by smugglers and slave traders, and that this path leads to the Trade Coast. Who knows - perhaps you will yet have to go to unknown lands in search of new adventures...
As always, you can leave your impressions of the update in the comments or discussions.
Enjoy the game! Your Silent.
Source
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