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Steam News20 November 20241y ago

Second Update

Greetings, Heroes! Today a new update for Hero's Story was released. It fixed the shortcomings of the previous version, added new artifact mechanics and a new location, and updated the game bosses.

In this update8

Full notes

Full Hero's Story update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Heroes!

What changed

7 fixes6 additions29 changes2 removals
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
fixedToday a new update for Hero's Story was released. It fixed the shortcomings of the previous version, added new artifact mechanics and a new location, and updated the game bosses. In this update I tried to listen to the opinions of the players, so the rewards for defeating monsters were increased and the cooldown of the hero's abilities was reduced. I also fixed the annoying hint for players that character can open the door. I hope you will like this update!
addedAdditionsNew mechanics: Artefacts
addedAdditionsNew location: Smuggler's Path
addedAdditionsAdded new attacks for bosses
changedBalanceSlightly increased the distance from which the character can open doors
changedBalanceDecreased the distance from which players can pick up items and see interaction prompts
Increased the cooldown of the 'Frenzy' ability1520secondsIncreased the cooldown of the 'Frenzy' ability increased, nerfDecreased the cooldown of the 'Heavenly Armor' ability2515secondsDecreased the cooldown of the 'Heavenly Armor' ability decreased, buffIncreased the energy cost of the 'Frenzy' ability3035Increased the energy cost of the 'Frenzy' ability increased, buffIncreased the energy cost of the 'Heavenly Armor' ability5065Increased the energy cost of the 'Heavenly Armor' ability increased, buff

Hero's Story changes

fixedToday a new update for Hero's Story was released. It fixed the shortcomings of the previous version, added new artifact mechanics and a new location, and updated the game bosses. In this update I tried to listen to the opinions of the players, so the rewards for defeating monsters were increased and the cooldown of the hero's abilities was reduced. I also fixed the annoying hint for players that character can open the door. I hope you will like this update!
addedNew mechanics: Artefacts
addedNew location: Smuggler's Path
addedAdded new attacks for bosses
changedSlightly increased the distance from which the character can open doors

Today a new update for Hero's Story was released. It fixed the shortcomings of the previous version, added new artifact mechanics and a new location, and updated the game bosses. In this update I tried to listen to the opinions of the players, so the rewards for defeating monsters were increased and the cooldown of the hero's abilities was reduced. I also fixed the annoying hint for players that character can open the door. I hope you will like this update!

You can find full list of changes below.

General

  • Now ability description will include the cooldowns

Additions

  • New mechanics: Artefacts

  • New location: Smuggler's Path

  • Added new attacks for bosses

Balance

  • Slightly increased the distance from which the character can open doors

  • Decreased the distance from which players can pick up items and see interaction prompts

  • WarriorIncreased the cooldown of the 'Frenzy' ability from 15 to 20 seconds
  • WarriorDecreased the cooldown of the 'Heavenly Armor' ability from 25 to 15 seconds
  • WarriorIncreased the energy cost of the 'Frenzy' ability from 30 to 35 points
  • WarriorIncreased the energy cost of the 'Heavenly Armor' ability from 50 to 65 points
  • RogueDecreased the cooldown of the 'Haste' ability from 20 to 10 seconds
  • RogueIncreased the energy cost of the 'Fury' ability from 30 to 40 points
  • RogueIncreased the energy cost of the 'Haste' ability from 50 to 60 points
  • Rogue primary weapon damage increased

  • Mage'Fireball' cooldown decreased from 20 to 10 seconds
  • Mage'Lesser Heal' cooldown decreased from 10 to 5 seconds
  • Mage'Fireball' energy cost increased from 50 to 75 points
  • Mage'Lesser Heal' energy cost increased from 20 to 25 points
  • Mage primary weapon damage decreased

  • Cleric'Flash of Light' cooldown decreased from 20 to 15 seconds
  • Cleric'Greater Heal' cooldown decreased from 15 to 10 seconds
  • Cleric'Flash of Light' energy cost increased from 30 to 50 points
  • Cleric primary weapon damage decreased

  • Improved loot from all locked chests

  • Significantly increased the amount of time the Zombie will pursue the main character

  • Increased the range and angle of view of the Rakshasa Warrior

  • Increased the amount of glory points received for killing the Griffin

  • Increased the amount of glory points received for killing the Shaman

  • Increased the amount of glory points received for killing the Dark Knight

  • Increased the amount of glory points received for killing the Scarecrow

  • Increased the amount of glory points received for killing the Swamp Troll

  • Slightly increased the chance to block a hit for the Skeleton Warrior

  • Quivers will no longer drop from Iron Chests

  • Artifacts can now also drop from Iron Chests

Optimization

  • Removed unused fragments of program code

Bugfixes

  • Fixed a bug when players would get too many gold coins from the Golden Chest

  • Fixed a bug when the "Wanderers' Request" quest would not count

  • Fixed a bug when the Glory Rank in the character window would not display correctly

  • Fixed a bug when the player's character would not be forcibly moved to the Endless Desert in one of the cases

  • Fixed a bug when the Bandits would not turn to face the player during an attack

  • Fixed some localization errors

  • Minor level fixes

Now let's take a closer look at some points.

ARTIFACTS

Artifacts are the ultimate goal of wanderers' searches. These are powerful items that temporarily grant a certain power - for example, the ability to not spend an arrow when shooting, get additional glory points or reduce the cooldown of abilities. Artifacts can only be found in closed iron chests!

BOSSES UPDATE

Boss battles in the new version will become more interesting and difficult! Each boss will have a new type of attack - for example, Spider Queen will learn to attack from a distance, High Necromancer will be protected by a dark shield and the Fallen Knight will be able to carry out a deadly ultimate attack. Good luck in battle!

SMUGGLER'S PATH

Somewhere in the mountains in the north there is an abandoned passage, which, according to rumors, can be opened with a special seal. They say that this passage has long been used by smugglers and slave traders, and that this path leads to the Trade Coast. Who knows - perhaps you will yet have to go to unknown lands in search of new adventures...

As always, you can leave your impressions of the update in the comments or discussions.

Enjoy the game! Your Silent.

Source

Steam News / 20 November 2024

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