Full notes
Full Hero's Story update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Heroes!
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
- Performance
Today, Hero's Story received its first major update since its release. This update added a new dungeon to the game - the Ruins of Shasaf, added a mechanic for fast travel through the Obelisks, and fixed a large number of various bugs. Please note that Shasaf will only open after completing the game, and to move through the obelisks, you will first need to find a valuable item. I hope you enjoy this update!
You can find full list of changes below.
General
Now when trying to move to the Swamp of Myths, a corresponding warning will be displayed
Changed the description of the 'Learning Stones' achievement
Changed (corrected) the description of the Fire Protection Potion
Additions
New location: Ruins of Shasaf
New mechanics: Fast Travel
Added new items to some merchants
Added additional save points in the Swamp of Myths
Added sound when putting on an amulet
Updated the icon of the executable file
Balance
Slightly increased the chance of Antidote dropping from shamans
Slightly increased the chance of Quiver dropping from skeleton archers
Adjusted the height of the poisonous area in the Swamp of Myths
Reduced the amount of glory points given for completing some actions
Optimization
Limited the area of lighting calculation on some levels
Removed temporary files from the project folder
Removed unused fragments of program code
Bugfixes
Fixed a bug when quests in the list on the left were incorrectly marked as completed
Fixed a bug when chests would sometimes be empty after loading the game
Fixed a bug when the hover tooltip for some glory ranks was displayed incorrectly
Fixed a bug when the hover tooltip for some merchant goods was displayed incorrectly
Fixed a bug when some NPCs and quest items would remain in place after completing the corresponding quests
Fixed a bug when the main quest would not update correctly in some cases
Fixed a bug preventing one of the Steam achievements from being obtained
Fixed a bug with the critical hit chance display in the character screen
Minor level fixes
Other
Changed the game build settings so that game updates take up less space and load faster
Now let's take a closer look at some points.
RUINS OF SHASAF
The ruins of the once proud wanderer city of Shasaf are located in the east of the Endless Desert. Magical storms and fortress walls reliably protect the peace of the city's inhabitants from careless travelers and desert spirits. They say that the passage to them will open only when a great evil is defeated. They also say that the city has long been empty and has become a haven for spirits...
MYSTERY OF THE OBELISK
The obelisks scattered throughout Teandria have long attracted the attention of various researchers! Such mages as Algus and Angelica have long tried to compare ancient records, and came to the conclusion that the monuments can be used as a kind of portals. However, to activate them, you will need a fragment of an ancient crystal hidden deep in the ancient Angalar catacombs... Players will be able to quickly move between already found obelisks after activating the crystal.
BUGFIXES & IMPROVEMENTS
After the release of any game, there are still things that require attention. Although most of the critical bugs were fixed immediately after the release with the help of small updates, nevertheless, there are still bugs in the game. In this update, problems with game levels, the ability to increase the chance of a critical hit and some other errors were fixed. In future updates, I will continue to fix and improve the game - but after my trip for treatment.
As always, you can leave your impressions of the update in the comments or discussions.
Enjoy the game! Your Silent.
Source
Changelog.gg summarizes and formats this update. How we read updates.
