In this update9
Full notes
Full Hero's Story update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Heroes!
What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Fixes
Hero's Story changes
Today Hero's Story is one step closer to release. New update adds a third boss, in-game cutscenes and localization system. Also, the size of the game installation files has been reduced by almost half - and nothing has been cut from the game! This is an important update that fixes many significant bugs, removes some restrictions and generally makes life better for players!
As always you will find the full list of changes below. I hope that you will enjoy this update :)
General
Game version was updated to 1.1 RC1
Main Menu was updated
The game will now slow down by 90 percent when opening service windows (for example, inventory)
Now players will be able to accumulate a total of more than 10,000 gold coins
Players will now be able to accumulate over 5,000 Glory Points
Ghosts will now drop Ectoplasm
Ghouls will now drop Ghoul's Eye
The 'Ally' section of the character screen has been changed to 'Origin'
The 'Credits' section in the main menu is temporarily disabled for additional filling
Changed (updated) names of some monsters
Aligned all location names in the UI
Tooltips on loading screens and in the game itself have also been aligned
Updated icon for the Queen's Poison
Additions
New boss: Fallen Knight Kriege
New location: Knight's Dungeon
New game mechanics: Cutscenes
Localization system was implemented in main menu
Added splash screen for full version
New loading screens were added to the game
Added new Glory Points ranks
Added new items and sounds
New items also appeared at merchants
Added 1 hidden Steam achievement
Added Ragdoll physics for some enemies and weapons
Added Auto Run hotkey (= key)
Added ability to change character's FOV
Added materials for the full version of the game
Balance
Defense bonuses for Glory Points ranks have been removed
Slightly increased the radius of displaying enemy health bars
Optimization
Removed some unused pieces of AI code
Optimized settings for some pickup items
Optimized game character animation settings
Removed unused UI elements
Removed some test items
Optimized number of game levels in the game build
Other
Changed death animations for skeletons and skeleton archers
Death Screen was slightly changed
Pumpkin Skeleton was removed from the game
Bugfixes
Fixed a critical bug where it was possible to re-find treasures after reloading the level
Fixed a critical bug where defeated enemies would revive after reloading the level
Fixed a bug where many sounds were playing too loud in some cases
Fixed a bug where some tooltips were appearing too often
Fixed a bug with portals not working in Temple of Dragons
Fixed a bug where it was impossible to close the inventory from controller
Fixed a bug where menu displayed incorrect control settings for the gamepad
Fixed a bug where some pop-up notifications were not fully visible on the screen
Fixed a bug where healing potions were not saved correctly due to an incorrect (similar) name
Fixed a bug where tooltips for pickup items would not appear on hover (they would only appear once)
Fixed an issue where new weapons were not properly damaging spiders and sand spiders
Lots of small fixes
And now let's take a closer look at some points.
OLD KNIGHT
The Kriege family crypt had once seen better days. Now this place is guarded only by king’s revived soldiers, restless servants and revived renegade magicians. They say that the old knight himself still wanders in dungeons of the family crypt in Expanse! Who can get into the dungeon and put ghost of the past to rest forever?
LOCALIZATION SYSTEM
In the new version game now will have a localization system. This means that players will now be able to change the language in game settings in the main menu. Localization affects in-game texts, interface and various materials. There are only two options available for now, but more languages may be supported in the future. The game itself will also try to determine most suitable language when you first launch the updated version.
IN-GAME CUTSCENES
In-game cutscenes play important role in any modern game. They designed to, for example, indicate the path, introduce a new enemy or a boss and also simply make the story more entertaining! It is worth noting that in the full version of Hero's Story there will be more in-game cutscenes. All in-game cutscenes are made using game engine.
Merry Christmas and Happy New Year! Your Silent.
Source
Changelog.gg summarizes and formats this update. How we read updates.
