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Steam News2 June 20233y ago

v2.5.1 Changelog

v2.5.1 patch notes CHANGES The game now shows mod loading progress The game now boots ~0.

In this update2

Full notes

Full Hero's Hour update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

35 fixes6 additions6 changes4 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Performance
  • Balance
addedCHANGESSince steam mods don't have their names included anywhere readable by the game, steam mods can now put a file into the topmost folder (next to Factions, Custom Script folders etc) named "name Whatever.txt". If they do so, the game will use that name as the mod's name
changedCHANGES20 skill trees have been changed
changedCHANGESAdjusted down the speed at which units turn redder by Bloodlust and Enrage
addedCHANGESWith the Scaling strategy applied during combat, units with Leap now have a much higher rate of jumping over walls during sieges
addedCHANGESChanged the tooltip for the new Pearl effect to be less confusing
changedCHANGESThe 10 mysticism spells are now displayed separately in the Lexicon

Hero's Hour changes

addedSince steam mods don't have their names included anywhere readable by the game, steam mods can now put a file into the topmost folder (next to Factions, Custom Script folders etc) named "name Whatever.txt". If they do so, the game will use that name as the mod's name
changed20 skill trees have been changed
changedAdjusted down the speed at which units turn redder by Bloodlust and Enrage
addedWith the Scaling strategy applied during combat, units with Leap now have a much higher rate of jumping over walls during sieges
addedChanged the tooltip for the new Pearl effect to be less confusing

v2.5.1 patch notes

CHANGES

The game now shows mod loading progress

The game now boots ~0.2 seconds faster (for a speedy computer)

Wild town has the position of Archmage Tribunal and Archives of Magic flipped in their Rogue Realms town tree

Pyre AI now uses the Infernal Gate the same way the player does

Diplomacy now costs at least 100g

Since steam mods don't have their names included anywhere readable by the game, steam mods can now put a file into the topmost folder (next to Factions, Custom Script folders etc) named "name Whatever.txt". If they do so, the game will use that name as the mod's name

20 skill trees have been changed

Adjusted down the speed at which units turn redder by Bloodlust and Enrage

Midas Touch hero skill now also works for bodyguard units

With the Scaling strategy applied during combat, units with Leap now have a much higher rate of jumping over walls during sieges

Changed the tooltip for the new Pearl effect to be less confusing

The 10 mysticism spells are now displayed separately in the Lexicon

Spells in Lexicon now display larger icons and the text is more readable

Lexicon has been optimised

Delirium AI now forms a pact with one of the three available deities after buying Idol of the Three

One more tile of FOW can now be revealed on the right and bottom side of the map, so that the edges are now of even width

New Heroes map description updated to be more accurate

Taming skill now guarantees taming at least one beast per battle (if there is a beast)

You can now give movement orders to heroes during combat separately from the tier 1 units of their faction

Diplomacy now automatically uses the cheapest option that would give the same number of units

Diplomacy will no longer offer ALL defeated units for hire, depending on total number of units, the rank of those units, and the diplomacy skill

Stat bonuses from several town

specific unit stat boosters now apply additively instead of multiplicatively (i.e. several Blood Cells)

When casting Town Portal, clicking a town moves the view to show the location of that town

Fixed incorrect description of Avatar creating hillkeepers when it actually creates grove guards

The colossus is no longer already constructed when capturing neutral towns with it available

BUG FIXES

Fixed a bug that made Academy not take into consideration the skill level of the pupil in the chosen skill

Engaging an enemy army that is so weak that you get offered to skip the fights accidentally awarded the hero 1 movement point

Fixed a crash relating to using spatial rift on a hero that's camped

Fixed several issues relating to using custom scripts that would trigger other custom scripts, such as, for instance, unequipping artifacts

Maybe fixed a bug related to Ring of Bravery which could not be reproduced

Fixed artifact comparison display showing wrong on low resolutions

Fixed position of town tooltip display on different resolutions

Tooltips of artifacts on the map now display the same way as resource tooltips

Fixed a bug that would sometimes give the enemy AI infinite movement points if it made them able to defend their town, and if they had the ability to town portal to it

Fixed Lament being able to use Idol of Shadows via the new shortcut without having built the building

Evolving units will no longer have them appear twice in the combat summary

Fixed a bug that made Infernal Gates work incorrectly during battles where both sides had an Infernal Gate

Fixed a bug that sometimes made timed unit abilities and skills work incorrectly when there was an Infernal Gate on the battle

Fixed Infernal Gate animations being out of sync with their spawning

Fixed Lieutenant heroes being able to deposit their units using Exploitation

Fixed the AI being able to recruit the full enemy army using Diplomacy instead of part of just a single stack

Lexicon now displays things more appropriately on large monitors

Fixed a bug that prevented custom skills from being loaded from mods

Fixed a bug related to the deprecated node map editor

Fixed a bug that made unit losses not count correctly when combining transformation and hex effects on the same group of units

Cartographer now correctly reveals vision also on the minimap

Cartographer now once again only reveals vision around roads

Fixed a bug relating to using the map editor with heroes with Hoard skill and changing the number of players on the map

Necromancy now always gives the same amount of mana when choosing Drain, instead of depending on the chosen unit

Fixed some issues that could cause fleeing units to not take damage when almost having left the map

Fixed a crash related to regenerating lieutenant army units

even when not causing a crash, it would make the units regenerate unevenly

Fixed neutral heroes / hidden beasts being able to defend neutral towns

Undead units will no longer be healed by Aura of Light, Cure and Holy Light

Fixed taverns giving heroes that can already be hired elsewhere

Fixed Marshall Statue very often giving duplicate heroes

Fixed water encounters in base game sometimes including units which couldn't swim :(

Changed map generation to reduce the chance of buildings spawning in front of towns

Fixed being unable to disband Avatars

Fixed Avatars showing the wrong portrait in their hero screen UI

Fixed School of Autopsy giving XP in fractional amounts

Fixed a bug that would sometimes make heroes think they could interact with buildings they couldn't, and couldn't interact with buildings they could

Source

Steam News / 2 June 2023

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