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Steam News21 April 20251y ago

Hero's Hour Joins Strategems and Gets a Minor Update!

Hero's Hour is part of Strategems 2025, an event dedicated to affordable and highly replayable strategy games, with a 60% discount and a minor update out now: the v2.8.1b update! https://store.steampowered.

In this update1

Full notes

Full Hero's Hour update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

45 fixes8 additions17 changes0 removals
  • Events
  • Store
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
changedHero's Hour is part of Strategems 2025 , an event dedicated to affordable and highly replayable strategy games, with a 60% discount and a minor update out now: the v2.8.1b update!
changedhttps://store.steampowered.com/app/1656780/Heros_Hour/
changedv2.8.1b - Patch Notes:Building Planner UI changes
changedv2.8.1b - Patch Notes:BP now shows buildings in horizontal rows instead of mixed rows and columns
changedv2.8.1b - Patch Notes:BP now sorts buildings by their requirements more strictly
changedv2.8.1b - Patch Notes:Updated icons for BP requirements

Hero's Hour changes

changedHero's Hour is part of Strategems 2025 , an event dedicated to affordable and highly replayable strategy games, with a 60% discount and a minor update out now: the v2.8.1b update!
changedhttps://store.steampowered.com/app/1656780/Heros_Hour/
changedBuilding Planner UI changes
changedBP now shows buildings in horizontal rows instead of mixed rows and columns
changedBP now sorts buildings by their requirements more strictly

Hero's Hour is part of Strategems 2025, an event dedicated to affordable and highly replayable strategy games, with a 60% discount and a minor update out now: the v2.8.1b update!

https://store.steampowered.com/app/1656780/Heros_Hour/

v2.8.1b - Patch Notes:

Building Planner UI changes

  • BP now shows buildings in horizontal rows instead of mixed rows and columns

  • BP now sorts buildings by their requirements more strictly

  • Updated icons for BP requirements

  • Updated frames for BP to more clearly show what can and cannot be built

  • Changed font of BP

  • Improved BP performance

  • Readjusted building requirements

Fixes and Changes

  • Fixed subroutines for drawing the overworld HUD displaying your owned towns that took a lot more performance than was reasonable, significantly slowing down the game the more towns you owned

  • Fixed a bug leading to the artifact duplication check to stop working after the player had picked up a treasure chest or similar dual-choice resource

  • Fixed memory leak related to the new upgrade feature, slowing down games as they went on, as well as prolonging save and load times

  • Optimised performance for large maps by reworking the secter and coastline systems

  • Terrain now looks more correct when quickly zooming out the game

  • Fixed a crash when you would quit the game straight from the main menu

  • Fixed a bug related to expecting more hotseat players than the actual number of players

  • Fixed a bug related to setting all players to hotseat, then removing a player

  • Fixed a bug that prevented hidden beasts to respawn on the Gold Beach or Dreamscape terrain

  • Fixed a bug that in some cases would prevent hidden beasts from respawning

  • Fixed a bug related to Unit edit mods, making them often crash

  • Made sure unit edit mods can edit the stats of units whose stats were changed recently

  • Updated the Mirrored game data unit data edit files

  • Fixing an exploit allowing the player to make the AI think it's dead though it's very much alive

  • Changed the Heirloom skill to now only give one artifact when several level-ups are queued at the same time

  • Chinese translations that were missing are now added

  • Added a subroutine to clear up unused dead heroes, such as those that were created by a bug in v2.8.0

  • Extending Blight Ritual specialty unit protection to the second spec unit from Split Branch unit if the hero knows Mastery

  • Updating Blight Ritual so when it converts units into less power than the original, the lost power is remembered and added to the next Blight Ritual proc. This is a slight buff

  • Fixing a bug allowing Temple of the Learned to proc several times for the same building

  • Fixed Cartographer not working

  • Fixed a rare crash during enemy spellcasting in battle

  • Taught the AI to not use Shadowcloning and other spells requiring the hero to be alive while the hero is dead

  • Fixed a bug related to Devastations owned by a recently defeated player

  • Fixed Aether Forge being able to offer unique spells the hero already knew

  • Changed the Bloodwarping/Unit_get_elite() targets for neutral Goblins, Elves, Ants, Amphibians and Dragons

  • Fixed an issue where converting a town would prevent some town bonuses given to visiting heroes from working

  • Fixed Town Founding leading towns to have too low buildings levels

  • Fixed a bug related to Devour Enemy, Devour Own and Devour & Digest spells crashing the game when cast on a unit about to die before the spell completed

  • Fixed a bug that prevented Forest Spirits from being resurrected by the Infirmary despite v2.8 being meant to specifically fix that issue

  • Fixed a bug that prevented Corpse Eaters and Tarantulas from being resurrected by the Hospital

  • Fixed a discrepancy in how Soul gain from Decay towns is calculated. Before, non-Decay units counted. Now, non-Undead units count

  • Added a special case to the Infirmary for Wild, considering Anima a town unit even though one cannot hire Anima in town

  • Fixed a bug that gave the player a random hero instead of the desired hero in case the map re-rolled during generation because of wrong generation

  • Changed the UI for people who play with classic skilltrees, swapping the position of the Skillset and Ledger, and giving access to the new Ledger instead of old Ledger

  • Fixed a bug that made the AI still use the new skillsets even when playing with classic skilltrees, even affecting what skills recruited heroes would start with

  • Fixed classic skilltree settings showing the wrong descriptions in the tooltip for what requirements various skills would have

  • Fixing an AI stall bug related to an AI hero trying to defend a town with the Caravan Stables

  • Fixed a bug that made the screen flash whenever an AI interacted with an adventure map building, even if they did so beneath the Fog of War

  • Infirmary now works for superupgrades, too (Dragonworm, Loss, Wildren)

  • Rolled back a bug fix that made the Tavern work inconsistently when switching heroes

  • Putting in a new fix to the original bug that allowed the player to get tavern heroes with too many skills

  • Enabling the player to use the Switch Hero feature to switch between rehiring a dead hero, or recruiting a new hero/scout

  • Fixing a bug that allowed the AI and town conversions to build buildings that were upgrades to other buildings, such as building Centre of Order without Plaza of Order

  • Fixed the Keep going from giving 1 to giving 3 units with no inbetween

  • Fixed Entourage working strangely when literally all units are stacked on the single hero that has Entourage

  • Fixed a bug where skill-based permanent entourages would cut into the entourages from the entourage stat

  • Fixed the tooltip for the entourage stat not correctly showing the amount of lost entourage unit power

  • Fixed typo in map description for Demons, Deities, Dragons map

  • Diplomacy now rounds gold prices to the nearest 50 instead of the nearest 100

  • Fixed Ring of Bravery crashing when using Battle Speed = Skip

  • Lieutenant Hall heroes now have more consistent leveling, slightly higher than what a newly hired hero would have

  • Fixed a bug that allowed you to create demons/undeads that should be unavailable after losing a demonology/necromancy rank

  • Fixed random outcomes from Smithing not being random enough

  • Fixed towns without Taverns being unable to re-hire a hero that was killed

  • Changed the building requirements for unit dwellings to be more linear and expectable

  • Fixed a bug that prevented the AI from purchasing unit upgrades even though they had built the Upgrade Center

  • Fixed Father Ocho, Forbidden Tome, Ockra of Loss and Aurora missing starting spells

  • Fixed units not showing as upgraded in the Building Planner after a unit has been upgraded

  • Fixed units in Building Planner not showing tooltips

  • Fixed Lament tavern having higher build reqs than the taverns of other factions

  • Fixed Torblok, Olane and Seth of Sleep using Militia as starting unit when not playing with the Rogue Realms DLC

  • Fixed a remaining issue with stump towns sometimes having buildings that are impossible to unlock

  • Fixed the Development Plan town perk being broken

  • Fixed map pickups offering unupgraded units despite having upgraded a specific unit

Source

Steam News / 21 April 2025

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