In this update7
Full notes
Full Heroic Musical Chairs update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Heroic Musical Chairs changes
The Heroic Musical Chairs demo has been available on Steam since June 1, and today marks another important step for us: Steam Néo Fest has officially started.
Heroic Musical Chairs is the first game from Studio Morbleu, and for many people on the team, it is also the first game they have ever worked on. After three years of development, seeing players try the demo, share feedback, report bugs, and laugh at the chaos already means a lot.
Steam Néo Fest is a great opportunity to put the game in front of more players, and we are genuinely excited to see more people discover our tiny wizard athletes and their very serious musical chairs competition.
Of course, this is still only a demo. There is still work to do before the full release planned for the end of the year, but reaching this point already feels like an important milestone for our small team.
Many of the changes in today’s update come directly from player feedback, especially since the demo became available. So thank you for playing, testing, and helping us improve the game.
If you want to share feedback, report bugs, find people to play with, or simply follow the development more closely, you can also join us on Discord.
Now, let’s talk about what changed in this today's update.
Demo Update v0.7.6
New localization
Added Japanese translations.
Added Portuguese translations.
Online multiplayer improvements
The lobby creator now controls the online game UI.
The online lobby now displays the lobby leader.
Player portraits and names are now more visible at the bottom of the screen during online matches.
Fixed an issue where a player could be invisible in the online lobby if they joined while the “Press a button” modal was still displayed.
UI and controls
The entire UI can now be controlled with the mouse.
Character and color selection can now be controlled with the directional pad on a gamepad.
The game now launches on the main screen.
Gameplay fixes and improvements
Fixed the behavior of physical balls: they can no longer be interacted with after exploding.
Physical balls now properly lose their velocity after respawning.
Improved the slope of the final arena to help bots navigate it better.
Removed menhirs around the chair bridges in the final arena.
Fixed an issue where mana was still consumed when trying to attack in water, even though attacking in water is not possible.
Added a fix intended to ensure power icons no longer remain displayed after a power has been used.
Added a fix intended to ensure all displayed ice blocks are properly destroyed once the power ends.
Level design and arena tools
Fixed errors that could corrupt arenas during level design work.
Optimization and technical changes
Optimized river detection raycasting.
Reduced the frequency of 3D position updates in Wwise.
Adjusted navigation limits.
Replaced input strings with Godot StringNames.
The server Docker image has been changed from Ubuntu to Debian for faster startup.
Thank you again for playing, testing, reporting issues, and helping us improve the game.
See you in the arenas, and remember: when the music stops, panic responsibly.
Source
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