Update history
Latest Heroic Kingdom: Origins updates
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- Heroic Kingdom: Origins
Patch 2025.6.19.1
Fixes: Fixed an issue where The One Ring was not in Aldric's shop after rebirth. Fixed an issue where Eviscerator’s Fang was not actually added to the world. New: Updated trees/areas in Northern section of the world.
Patch notes3 changesFixGameplay - Heroic Kingdom: Origins
Patch 2025.6.18.2
New: Backstab attacks will always stagger the enemy if the enemy can stagger. Increased arrow velocity. Reduced gravity on arrows.
Patch notes2 changesGameplay - Heroic Kingdom: Origins
Patch 2025.6.18.1
New: Reworked aiming with the bow. We've not been happy with how the prediction pathing/arrow pathing is working out. We changed how the projectile path is calculated, on top of adding in some velocity corrections if th…
Patch notes7 changesGameplay - Heroic Kingdom: Origins
Patch 2025.6.16.1
Fixes: Fixed an issue where bosses that were stunned during a phase, they would be stuck in the stun. Fixed an issue where Abyssal rifts were not able to be destroyed unless on Rowan's quest "Chains of Flame". Fixed an…
Patch notes11 changesFixBalance - Heroic Kingdom: Origins
Patch 2025.6.14.2
Fixes: Fixed an issue where character sheet wasn't reflecting some racials, like Grim Skull. Fixed an issue where Vigor/Cunning were not displaying on character stats. Fixed an issue where melee abilities were not critt…
Patch notes4 changesFix - Heroic Kingdom: Origins
Patch 2025.6.14.1
Fixes: Fixed an issue where enemies could get stuck not attacking, if they were currently investigating a noise. New: Added a new death recap that shows the last 10 sources of damage/healing Added a new combat log for "…
Patch notes3 changesFixBalance - Heroic Kingdom: Origins
Patch 2025.6.6.1
New: Performing a Riposte after a parry is no longer enabled by default. Riposte has been moved to the talent "Master Riposte" in both the 1H and 2H trees. We feel this is more engaging and provides the player with more…
Store20 changes2 numericGameplay - Heroic Kingdom: Origins
Patch 2025.6.5.2
Fixes: Fixed an issue where enemies would get "Stuck" if casting an AoE spell out of visual range. New: Enemies now run to "noise" if they've recently seen an enemy. Reduced the duration range at which enemies will run…
Patch notes2 changesFixBalance

