Heroes of Valor
Steam News 28 April 202623d ago

Version 0.1.4.154 - New throwable system & more!

-entirely new throwable system that no longer relies on wonky and jittery physics (now throwables are completely smooth) -idle animation now stops when swapping to a different weapon -idle animation no longer plays / ov…

Update log

Full Heroes of Valor update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix2 additions0 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
addedentirely new throwable system that no longer relies on wonky and jittery physics (now throwables are completely smooth)
removedidle animation now stops when swapping to a different weapon -idle animation no longer plays / overlaps with emotes and other animations -slightly tuned the handbraking to be a bit more tight -jump land sound now only plays when falling from a bit higher, no longer when just jumping around
addedmaps that have an equal amount of votes as the top voted maps will now also be considered to be picked when a new map is selected (random pick between all highest voted maps)
fixedfixed parachute not being round (incorrect scaling) -fixed some smaller visual glitches with ghillie jackets

-entirely new throwable system that no longer relies on wonky and jittery physics (now throwables are completely smooth)

-idle animation now stops when swapping to a different weapon -idle animation no longer plays / overlaps with emotes and other animations -slightly tuned the handbraking to be a bit more tight -jump land sound now only plays when falling from a bit higher, no longer when just jumping around

-some animation code optimizations (less code that runs every frame) -optimized bullets / projectiles to be much more performant

-tank main gun projectiles can now be consumed again by Explosive Diet

-handbraking with cars and bikes now stops the back wheel from spinning -car speed and turning values tweaked a bit more (slightly less top speed and turning speed)

-tweaked death cam to look at enemy player's torso instead of feet

-maps that have an equal amount of votes as the top voted maps will now also be considered to be picked when a new map is selected (random pick between all highest voted maps)

-fixed parachute not being round (incorrect scaling) -fixed some smaller visual glitches with ghillie jackets

Source

Steam News / 28 April 2026

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