Heroes of Valor
Steam News 26 April 202625d ago

Version 0.1.4.132 - Small update

Animations -new third person walking animation system (now uses additive animations which blend walking animations much deeper and nicer with weapon poses) -new third person walk and sprint hip animation and motion deta…

Update log

Full Heroes of Valor update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition2 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Security
addedAnimations -new third person walking animation system (now uses additive animations which blend walking animations much deeper and nicer with weapon poses) -new third person walk and sprint hip animation and motion detail -new third person fire animations (also uses additive animations now) -added third person idle animation -new bullet tracer system -new jump animation and sounds -new first person fire animations -new first person walking /sprinting animations -lots of first person weapon position tweaks -first person weapon FOV slightly decreased for a cleaner / less pinched look -emotes now appear consistent and better in first person -new main menu breathing and idle animation -improved main menu Heavy and Recon weapon poses -improved knife throw animations a bit -SMGs now use a lower hip pose while Assault rifles now use a higher more tactical / aim pose
changedVehicles -increased all transport vehicle top speeds -increased car turning rate
removedBalance -Syringe secondary heal explosion now heals regeneratively instead of instant -Syringe swap time increased (longer swap) -Syringe secondary attack now waits until the syringe is equipped (swap time completed) before the syringe head is launched (no more insta heal explosion) -poison traps can now be shot mid-air and sooner than they are activated (proximity detection still requires them to be armed first still) -Overcharge can now be used together with all other Heavy skills -Power Clap no longer cancels Burning Bullets and neither will it be cancelled by other skills anymore
changedUI -changed Conquest and Hero of the Hill UI to be more compact and show a crown above the flag of the team that is in the lead -Some visual tweaks to the loading screen (text colours and hint appearance)
fixedBug / exploit fixes -character damage is now clamped to leftover health -fixed frame dependency on knife throw projectile -fixed Axis AT rifle not being able to detonate traps with it's AOE damage -walls no longer have slippery roof tiles on them (you can now jump over and walk on them) -should now be able to pre-aim and zoom weapon during swap -fixed sidecart motorbikes appearing tilted / clipping through the ground on spawn -fixed a bug that causes knife to stab instead of throwing when aiming too fast -normally RPG (and other) projectiles that are launched very close to enemies or obstacles should no longer fly upward -fixed a bug with toggle aim and knife throwing that made you get stuck in aiming mode

Animations -new third person walking animation system (now uses additive animations which blend walking animations much deeper and nicer with weapon poses) -new third person walk and sprint hip animation and motion detail -new third person fire animations (also uses additive animations now) -added third person idle animation -new bullet tracer system -new jump animation and sounds -new first person fire animations -new first person walking /sprinting animations -lots of first person weapon position tweaks -first person weapon FOV slightly decreased for a cleaner / less pinched look -emotes now appear consistent and better in first person -new main menu breathing and idle animation -improved main menu Heavy and Recon weapon poses -improved knife throw animations a bit -SMGs now use a lower hip pose while Assault rifles now use a higher more tactical / aim pose

Vehicles -increased all transport vehicle top speeds -increased car turning rate

Balance -Syringe secondary heal explosion now heals regeneratively instead of instant -Syringe swap time increased (longer swap) -Syringe secondary attack now waits until the syringe is equipped (swap time completed) before the syringe head is launched (no more insta heal explosion) -poison traps can now be shot mid-air and sooner than they are activated (proximity detection still requires them to be armed first still) -Overcharge can now be used together with all other Heavy skills -Power Clap no longer cancels Burning Bullets and neither will it be cancelled by other skills anymore

Improvements -throwables should now fly less jittery and more consistently -thrown traps now appear more where they should for more accurate / easy placement

Effects -tweaked bullet impact effects a bit (bit larger and cleaner)

UI -changed Conquest and Hero of the Hill UI to be more compact and show a crown above the flag of the team that is in the lead -Some visual tweaks to the loading screen (text colours and hint appearance)

Bug / exploit fixes -character damage is now clamped to leftover health -fixed frame dependency on knife throw projectile -fixed Axis AT rifle not being able to detonate traps with it's AOE damage -walls no longer have slippery roof tiles on them (you can now jump over and walk on them) -should now be able to pre-aim and zoom weapon during swap -fixed sidecart motorbikes appearing tilted / clipping through the ground on spawn -fixed a bug that causes knife to stab instead of throwing when aiming too fast -normally RPG (and other) projectiles that are launched very close to enemies or obstacles should no longer fly upward -fixed a bug with toggle aim and knife throwing that made you get stuck in aiming mode

Source

Steam News / 26 April 2026

Open original