Full notes
Full Heroes of Spyria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Store
Heroes of Spyria changes
- Ancientmap
A lot to go over here. Let's get started. General
Overhauled several of the monster graphics.
Added new monster "Dungeon Dweller" to Ivalace basement.
Added "Potion Gnomes" to several locations throughout the game. These gnomes aren't particularly threatening to the players directly, but will buff their allies considerably. Address them as necessary.
Added "Kobold Rogues" to the mix in the ancient cave system.
Fixed out of place dialog if speaking to patrons of the Joseph Cline museum after speaking to Joseph Cline.
Game EXP now properly caps at level 50.
Fixed a bug where the airship could get permanently lost if parking it in the wrong spots.
Fixed wording of Gamble Strike to properly describe what it does.
Sword skill Aura of Sacrifice can no longer be used in the menus out of combat.
Fixed wording of Improved Initiative to properly describe what it does.
Reworked Death Mark to no longer be an instant cast. Now damages the enemy before applying the mark.
Fixed a graphical bug where Madilyn would erroneously appear on the boat and airship twice.
Fixed dialog with East Ishtar Trading Company if the player had completed their sidequest.
Fixed dialog with participants to reflect the current state of things post summit.
Fixed dialog if the player returns to Sanchi Verde after chapter 3 to properly display dialog on locked doors.
Auryn's House - Updated dialog for players examining the diary post chapter 3.
Chapter 4
Golden City - Fixed a bug that would keep the screen dark if the player escaped from caretakers and eventually kill them.
Golden City - Fixed a bug where the store rooms couldn't be accessed if the lava was up.
Ivalace - Fixed poor King Firestorm being able to be walked through. He is now solid once more.
Bredon - Modified the graphic of the statue in the town square.
Bredon - Modified a section of log that should have been solid.
Final Seal - Fixed a fire pit that the player could erroneously walk over.
Floating Island Cave - Fixed a few segments where the player could walk out of bounds.
Floating Islands - Fixed a bug where a crystal could take the player to places they shouldn't go.
Multiple locations - Fixed a lot of dialog for multiple NPCs to reflect the state of the world post summit. (Some may have been missed)
Sun Revenant Eastern Tower - Floor 10 can now be backtracked to from the top floor. Why you would want to do this is your own business, but now you can. :)
Cave of the Moon Revenant - Fixed a bug where tide would return, blocking player access to backtracking.
Chapter 5
Golden City - Fixed an issue with torches not being properly lit if the player returns.
Birchwood Grove - Fixed dialog with an old lady erroneously addressing the party.
Raven's Keep - Adjusted the placement of the royal family.
Ivalace - Fixed a bug that would allow the player to skip a short segment when moving through the city.
Ivalace - Buffed a fight to ensure its inevitable outcome.
Floating Island - Corrected some dialog when trying to leave an area.
Post Game
Walleye Docks area - Changed the battlebacks of the area to properly reflect regional changes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
