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Steam News18 November 20257mo ago

Patch [0.2.2] - New Map Node, Revamped Rest Node

Hello Ironhoofs, Today’s update introduces improvements to map progression and makes your choices more meaningful.

In this update1

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Full Heroes of Magic & Cards update

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Repeated intro

Hello Ironhoofs,

What changed

4 fixes6 additions4 changes1 removal
  • Maps
  • Gameplay
  • Balance
  • Fixes
  • Events
changedToday’s update introduces improvements to map progression and makes your choices more meaningful. Rest nodes previously carried too much weight: healing, learning abilities, fishing, gambling etc, leading to unclear tradeoffs. To fix this, we’ve added a new Training Node and revamped how Rest Nodes work.
added(New) Training Node
addedTraining Nodes let you learn a new ability and participate in an activity like Fishing or Blackjack. You’ll encounter two of these nodes on each map.
addedRest Node Revamp Rest Nodes now offer a choice: heal for free, or take a gift from Librael. A guaranteed Rest Node has also been added before every Boss fight.
fixedChanges & Bug Fixes[Agile Move] and [Combat Roll] now let you pick a card from the draw pile instead of drawing randomly.
addedChanges & Bug Fixes[Pile of Wood] now grants +15 Max HP when you choose to rest.

Heroes of Magic & Cards changes

changedToday’s update introduces improvements to map progression and makes your choices more meaningful. Rest nodes previously carried too much weight: healing, learning abilities, fishing, gambling etc, leading to unclear tradeoffs. To fix this, we’ve added a new Training Node and revamped how Rest Nodes work.
added(New) Training Node
addedTraining Nodes let you learn a new ability and participate in an activity like Fishing or Blackjack. You’ll encounter two of these nodes on each map.
addedRest Node Revamp Rest Nodes now offer a choice: heal for free, or take a gift from Librael. A guaranteed Rest Node has also been added before every Boss fight.
fixed[Agile Move] and [Combat Roll] now let you pick a card from the draw pile instead of drawing randomly.

Today’s update introduces improvements to map progression and makes your choices more meaningful. Rest nodes previously carried too much weight: healing, learning abilities, fishing, gambling etc, leading to unclear tradeoffs. To fix this, we’ve added a new Training Node and revamped how Rest Nodes work.

(New) Training Node

Training Nodes let you learn a new ability and participate in an activity like Fishing or Blackjack. You’ll encounter two of these nodes on each map.

Rest Node Revamp Rest Nodes now offer a choice: heal for free, or take a gift from Librael. A guaranteed Rest Node has also been added before every Boss fight.

Changes & Bug Fixes

  • [Agile Move] and [Combat Roll] now let you pick a card from the draw pile instead of drawing randomly.

  • [Pile of Wood] now grants +15 Max HP when you choose to rest.

  • [Warlord] Enchantment returns with a new mechanic: convert 2 cards in hand into Jacks.

  • [War Cry] now grants extra Power if the drawn card is red.

  • Direwolf no longer attempts to summon pups when its squad is already full.

  • Fixed background issues at certain resolutions.

  • Fixed relics not being awarded in specific events when the consumable inventory is full.

  • Improved Fishing mechanics.

  • Slightly reduced beginner-zone enemy gold rewards.

  • Updated Main Menu buttons.

  • Cursor will change to sword icon when hovers over enemies.

Source

Steam News / 18 November 2025

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