In this update6
Full notes
Full Heroes of Magic & Cards update
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Repeated intro
Hello Ironhoofs!
What changed
- Gameplay
- Balance
- Maps
- Fixes
- Events
- UI and audio
Heroes of Magic & Cards changes
We’ve received a large amount of feedback since the demo launch, and it’s been extremely helpful in reshaping the core mechanics of Heroes of Magic & Cards. This update focuses on addressing two major themes: stronger synergy between decks and abilities, and increasing turn-to-turn pacing and excitement. Version 0.2.1 introduces a broad set of improvements to card flow, abilities, enchantments, and overall combat dynamics.
Card Draw & Discard Overhaul
All hand cards are now discarded at end of turn.
Draw +1 card per turn for every learned ability (increasing total card flow as you progress).
These changes significantly increase card flow and add more surprise and decision-making each turn.
Ability Multi-Usage
Abilities now have a Uses counter, visible in the ability shortcut bar. The goal is to make each turn to have more interesting choices and flexibility.
Card-Manipulation Abilities
Added new abilities to help players build powerful hands that are otherwise unlikely to occur by chance (e.g., 3-of-a-kind, straights) and interact more directly with poker enchantments.
New abilities:
[Battle Preparation] - Add 2 Ace with [Omni Suit] to the draw pile.
[Combat Roll] -Exchange a card for a new one.
[Warrior Dance] -Create a card of the same rank in hand.
[Uplift] -Rank up a card in hand.
Updated abilities:
[War Cry] and [Force Charging] now include card-draw components.
Poker Enchantments
New Enchantment
[Anchored] – The enchanted card remains in your hand (it is not discarded at end of turn).
Reworked Enchantments
[Mirror] – Now adds 2 copies of the card to your draw pile.
[Hot Sausage] – Bonus hand score now scales with your current Rage.
[Berserker] – Removed the drawback of taking 25% extra damage while this card is in hand.
Removed Enchantments
Removed due to providing generic combat effects rather than interesting poker-hand interactions:
GUARDIAN
SPIKE
ICEBURST
SHELL
Map Viewer
You can now open the full map at any time by clicking the map icon in the top-right corner of the screen.
Miscellaneous Changes & Bug Fixes
Elite and Boss enemies now drop 2 enchantment packs.
Fixed hover issues on enemy intents and statuses.
Improved visuals for the Event encounter scene.
Great Web Weaver, Thugs, The Golden Burrower, and The Stoneborn now apply their enchantments to cards in the draw pile instead of the hand.
Adjusted activation patterns for several Warrior abilities.
Boars and Gnolls now apply a negative status for their stealing effect instead of performing a direct action.
The Golden Burrower during burrow stage is now damageable (with 75% damage reduction) instead of being untargetable.
Damage dealt while under Rage Infusion no longer generates Rage.
The guaranteed rest node before the Boss has been moved earlier so players can learn a new ability sooner.
Random rest nodes are removed.
Fixed several description typos.
Fixed multiple localization issues.
Updated many relic effects to match the new card-draw rules.
[Ginseng Tea] now adds +1 Use to all abilities this turn.
Maps will now generate with slightly more paths.
Temporarily removed relics that alter ability activation requirements.
Source
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