Full notes
Full Heroes Of Loot: Gauntlet Of Power update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- Maps
- Events
- Fixes
Heroes Of Loot: Gauntlet Of Power changes
The Gauntlet of Power demo v4 is here, and it's a huge leap into the right direction! Last couple of demo builds were mostly me still poking at the prototype and trying to see which direction it wanted to go.
With this demo release we now have a fairly clear direction and it still contains the Gauntlet of Power as main differentiation from other games in the dungeon-crawling genre. But we now pivoted slightly away from the Vampire Survivor mold and a bit more into the direction of Roguelikes such as Binding of Isaac and of course the original Heroes of Loot games.
And the demo is now available from Steam! So don't forget to Wishlist and Follow it, while you take the demo for a spin:
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power
The game now comes with the first two boss battles, a shop-room got added, tiny treasure chests and a secret room with more goodies!
The amount of items is still somewhat limited, but a lot more are coming. I'm first building out the whole system to handle the various items and how they are spread across the various ways you can find them. Is it a shop-item? exclusive to a treasure room? A Gauntlet upgrade? or only found in Secret rooms?
I also modified the health system and invulnerability of the player once hit, still fleshing out the system and trying to balance it all out, but that's an on-going challenge and especially this early in a game's development it's hard to get right - as things constantly change anyway!
Full changes list:
- addedtraps are disabled in completed rooms
added: Warrior dodge move now rolls
added: Item - Magnet ; increases attraction for loot near you
added: Boss : King Fire
added: Boss : Rocko
- addedimproved the mini-map
- addedimproved item-pickup event
added: proper Treasure room door
added: Treasure room can now spawn rare-items
added: Item: Horn of Boreas - needs charging to activate
added: basic controller instructions
added: Tiny keys (now needed for treasure room)
added: Gauntlet-levelup event/animation
added: Shop rooms
added: Secret rooms (work in progress)
added: Tiny locked chests
changed: invulnerability after being hit lasts big longer
- changedimproved Bomb blast radios
changed: Treasure chest always gives some food
- changedimproved door code for open/closed states on entering a room
fixed: main menu now fully working with mouse input
fixed: Axe flying against wall vanishes
fixed: Bombs only get thrown if enemies are near while dashing
fixed: creatures spawning outside of room behind the doors
fixed: rendering glitch with shields
fixed: Rocko can throw himself against the walls and go out of map
Source
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