Full notes
Full Heroes of Legionwood update
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Repeated intro
Greetings adventurers. It's finally Spring here in the land down under, so that means it's time for a little Spring cleaning. As such, we're releasing an update containing a few Quality of Life enhancements and fixes to issues reported by the community. This update makes the following changes to all 3 episodes:
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
- Performance
- Maps
Heroes of Legionwood changes
A bug preventing the Brawler from learning some of its Techs has been fixed.
The Codex will no longer break upon reading the Technopolis geography entry.
The Shaman class can now learn Sharpen and Guardsman, to increase its utility as a physical attacker.
Quest journal data should now properly transfer between episodes.
Several pieces of equipment granting incorrect bonuses have been fixed.
Shock Bomb now correctly deals Thunder damage.
The following changes have been made to Episode 1:
Some early game treasures have been tweaked to reflect later additions.
There are now only 5 Old Charts, as there should be.
Vane will no longer have the Regain SP tech twice.
Astrid, Jeska and Vane will now be at the player character's level when first joining the party.
The Trial of Cunning and Trial of Agility in the Weave are no longer timed. This should make them more manageable, and will prevent a certain game breaking crash.
Triggering NPC influence cutscenes while on the world map will no longer make the player's sprite tiny.
The following changes have been made to Episode 2:
The Quest Journal now activates immediately after the opening cutscene, instead of after your briefing with Miras.
Both Shamans and Clerics have the option to calm the spirit of the drowned girl in the sewers.
Miras no longer refers to a "Crystal Orb" when telling you to get the Rosetta Stone for him.
Faction specific dialogue in the Technopolis has been fixed.
Triggering NPC influence cutscenes while on the world map will no longer make the player's sprite tiny.
The following changes have been made to Episode 3:
Most bugs affecting save import have been fixed.
Sequence breaking in the Militia Camp is no longer possible.
You can now attempt a (very difficult) Speech check before the final boss which will make the battle easier.
The final boss is now significantly stronger and each transformation gets increasingly more aggressive.
The "Replace" ending is now locked by default, and in order to unlock it you must find 12 Lore items across all 3 episodes. The Leave and Renew endings are still available as per normal and do not have prerequisites.
The ending will now display the correct epilogue slides regarding Lord Morrow's fate.
Source
Changelog.gg summarizes and formats this update. How we read updates.
