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Steam News12 March 20188y ago

Autumn Update now live!

Hello everyone. Summer is finally over down under and as the cool winds of Autumn grace us we've been working on a sizable update for Heroes of Legionwood, addressing all player feedback gathered over the last few month

Full notes

Full Heroes of Legionwood update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone. Summer is finally over down under and as the cool winds of Autumn grace us we've been working on a sizable update for Heroes of Legionwood, addressing all player feedback gathered over the last few months. This update makes the following changes to the game:

What changed

5 fixes2 additions4 changes0 removals
  • Fixes
  • Balance
  • Gameplay
fixedA bunch of tile passability errors have been fixed across all three episodes.
fixedFixed an instance of romance scenes not triggering in Episode 2.
fixedFixed a bug preventing Fitness from working for anyone else but Locke if Locke learned it after other party members.
fixedFixed Minor Quake dealing physical damage instead of magical damage.
fixedFixed Silence status not working in some instances.
changedSlightly tweaked the Shaman's Summon Damara tech so that it's not so blatantly overpowered.

Heroes of Legionwood changes

fixedA bunch of tile passability errors have been fixed across all three episodes.
fixedFixed an instance of romance scenes not triggering in Episode 2.
fixedFixed a bug preventing Fitness from working for anyone else but Locke if Locke learned it after other party members.
fixedFixed Minor Quake dealing physical damage instead of magical damage.
fixedFixed Silence status not working in some instances.
  • A bunch of tile passability errors have been fixed across all three episodes.

  • Some dialogue across all three episodes has been rewritten to better fit in the available space or to clarify its intent.

  • Fixed an instance of romance scenes not triggering in Episode 2.

  • Fixed a bug preventing Fitness from working for anyone else but Locke if Locke learned it after other party members.

  • Fixed Minor Quake dealing physical damage instead of magical damage.

  • Fixed Silence status not working in some instances.

  • Slightly tweaked the Shaman's Summon Damara tech so that it's not so blatantly overpowered.

  • Added a tutorial to Episode 1 explaining how to properly use Subterfuge.

  • Added a tutorial about owned chests that appears when attempting to open an owned chest in the starting town in Episode 1.

  • Changed the quest "Road to Ruin" so that it now only unlocks after first completing "Fetch!".

  • Lying to the huntress in Arbor will now cause her to appear in Episode 2 to exact vengeance.

  • Adjusted companion starting levels to make more sense according to their backstory (ie. Gaius will start two levels higher than the PC, Vane will start one level below etc.)

Source

Steam News / 12 March 2018

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