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Steam News16 November 20187y ago

Dev Update 11/16/2018

Slow but steady, I've been working on expanding the fire modes for the player. My goal is to have 10 separate fire modes/types, which are changeable on the fly, for example, fire, ice, poison, void...

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changedSlow but steady, I've been working on expanding the fire modes for the player. My goal is to have 10 separate fire modes/types, which are changeable on the fly, for example, fire, ice, poison, void...some as direct damage, others as AOE, others as debuff. The idea is certain enemies have vulnerabilities, which isn't earth shattering. The additional idea is that certain damage types work synergisitcally with some debuffs. For example, void damage might cause a poisoned enemy to spread poison to other enemies around it. Onward... Michael

Heroes of Issachar changes

changedSlow but steady, I've been working on expanding the fire modes for the player. My goal is to have 10 separate fire modes/types, which are changeable on the fly, for example, fire, ice, poison, void...some as direct damage, others as AOE, others as debuff. The idea is certain enemies have vulnerabilities, which isn't earth shattering. The additional idea is that certain damage types work synergisitcally with some debuffs. For example, void damage might cause a poisoned enemy to spread poison to other enemies around it. Onward... Michael

Slow but steady, I've been working on expanding the fire modes for the player. My goal is to have 10 separate fire modes/types, which are changeable on the fly, for example, fire, ice, poison, void...some as direct damage, others as AOE, others as debuff. The idea is certain enemies have vulnerabilities, which isn't earth shattering. The additional idea is that certain damage types work synergisitcally with some debuffs. For example, void damage might cause a poisoned enemy to spread poison to other enemies around it. Onward... Michael

Source

Steam News / 16 November 2018

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