What changed
0 fixes1 addition0 changes0 removals
addedChecking in - I've been working on pumping out maps for the various mission types and so far it's going well, although a little slow. I've tried not to get bogged down with the minutiae of level design, but I still find myself going down rabbit holes like trying to get one particular rock perfectly placed... To give an idea of the mission types, here are a few: Invasion - Each province starts as Inaccessible, and requires some event (liberation of another province, quest) to make it accessible. All this means, however, is that the player can simply get to its border. In order to actually do anything in it (run missions, quests), she has to invade it through an Invasion mission. This mission is a bit like a run and gun FPS mission - no building or teleporting units - just you and your heroes (and their squads) wiping out the border forces of the bad guys. Once you've completed the invasion mission for a province, a whole bunch of other missions become available. Like: Caravan - Transport a caravan of supplies from one location to another. I'm sure it will be uneventful... Siege Weapon Escort - Protect a complement of siege weapons as they approach enemy walls/towers. Big booms to follow. Prisoner Rescue - Intel reveals citizens/heroes being held by the bad guys. Go and rescue them. Town Defense - A town within the province is about to be attacked; establish a defense in the town and hold out long enough for the cavalry to arrive. These are just a few, I've got eight or nine total types I'm working on. Once I've got the first wave of them in place, I'll pop those in a new build and that will be the next major update I push. Also, I created a Discord channel for anyone who wants to talk about the game. I try my best to keep everyone updated, but sometimes more time passes than I realize. That Discord channel will be a good place to ask questions or just chat about life. I'll pin it in the message boards, but here's the link: https://discord.gg/WMgyC9a
Heroes of Issachar changes
addedChecking in - I've been working on pumping out maps for the various mission types and so far it's going well, although a little slow. I've tried not to get bogged down with the minutiae of level design, but I still find myself going down rabbit holes like trying to get one particular rock perfectly placed... To give an idea of the mission types, here are a few: Invasion - Each province starts as Inaccessible, and requires some event (liberation of another province, quest) to make it accessible. All this means, however, is that the player can simply get to its border. In order to actually do anything in it (run missions, quests), she has to invade it through an Invasion mission. This mission is a bit like a run and gun FPS mission - no building or teleporting units - just you and your heroes (and their squads) wiping out the border forces of the bad guys. Once you've completed the invasion mission for a province, a whole bunch of other missions become available. Like: Caravan - Transport a caravan of supplies from one location to another. I'm sure it will be uneventful... Siege Weapon Escort - Protect a complement of siege weapons as they approach enemy walls/towers. Big booms to follow. Prisoner Rescue - Intel reveals citizens/heroes being held by the bad guys. Go and rescue them. Town Defense - A town within the province is about to be attacked; establish a defense in the town and hold out long enough for the cavalry to arrive. These are just a few, I've got eight or nine total types I'm working on. Once I've got the first wave of them in place, I'll pop those in a new build and that will be the next major update I push. Also, I created a Discord channel for anyone who wants to talk about the game. I try my best to keep everyone updated, but sometimes more time passes than I realize. That Discord channel will be a good place to ask questions or just chat about life. I'll pin it in the message boards, but here's the link: https://discord.gg/WMgyC9a
Checking in - I've been working on pumping out maps for the various mission types and so far it's going well, although a little slow. I've tried not to get bogged down with the minutiae of level design, but I still find myself going down rabbit holes like trying to get one particular rock perfectly placed... To give an idea of the mission types, here are a few: Invasion - Each province starts as Inaccessible, and requires some event (liberation of another province, quest) to make it accessible. All this means, however, is that the player can simply get to its border. In order to actually do anything in it (run missions, quests), she has to invade it through an Invasion mission. This mission is a bit like a run and gun FPS mission - no building or teleporting units - just you and your heroes (and their squads) wiping out the border forces of the bad guys. Once you've completed the invasion mission for a province, a whole bunch of other missions become available. Like: Caravan - Transport a caravan of supplies from one location to another. I'm sure it will be uneventful... Siege Weapon Escort - Protect a complement of siege weapons as they approach enemy walls/towers. Big booms to follow. Prisoner Rescue - Intel reveals citizens/heroes being held by the bad guys. Go and rescue them. Town Defense - A town within the province is about to be attacked; establish a defense in the town and hold out long enough for the cavalry to arrive. These are just a few, I've got eight or nine total types I'm working on. Once I've got the first wave of them in place, I'll pop those in a new build and that will be the next major update I push. Also, I created a Discord channel for anyone who wants to talk about the game. I try my best to keep everyone updated, but sometimes more time passes than I realize. That Discord channel will be a good place to ask questions or just chat about life. I'll pin it in the message boards, but here's the link: https://discord.gg/WMgyC9a