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Steam News14 July 20178y ago

Dev Update; July 13, 2017

Just a quick update to let everyone know I'm still alive and continuing to hammer away at the game. I've moved back into working on the kingdom management portion of the game, which is a big step.

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changedJust a quick update to let everyone know I'm still alive and continuing to hammer away at the game. I've moved back into working on the kingdom management portion of the game, which is a big step. I'm reworking much of that UI to reflect some of the changes in the assault/action part that I made over the last few months. Once I can hook that into the action phase, I'll be very close to moving the Developer's Edition build over to the main branch. Once that's accomplished, I'll be able to focus on getting the city building set. One other relatively big change I'll making is to the start of the game. What I intend to do is have a 3 or 4 level prologue to the game, which takes place from the moment the player exits the cave/portal right up to the point where the player liberates the town that will eventually be built up into a city. That prologue will be optional, so the player can jump straight to the "main" game if they want. All right, back to the dungeon...

Heroes of Issachar changes

changedJust a quick update to let everyone know I'm still alive and continuing to hammer away at the game. I've moved back into working on the kingdom management portion of the game, which is a big step. I'm reworking much of that UI to reflect some of the changes in the assault/action part that I made over the last few months. Once I can hook that into the action phase, I'll be very close to moving the Developer's Edition build over to the main branch. Once that's accomplished, I'll be able to focus on getting the city building set. One other relatively big change I'll making is to the start of the game. What I intend to do is have a 3 or 4 level prologue to the game, which takes place from the moment the player exits the cave/portal right up to the point where the player liberates the town that will eventually be built up into a city. That prologue will be optional, so the player can jump straight to the "main" game if they want. All right, back to the dungeon...

Just a quick update to let everyone know I'm still alive and continuing to hammer away at the game. I've moved back into working on the kingdom management portion of the game, which is a big step. I'm reworking much of that UI to reflect some of the changes in the assault/action part that I made over the last few months. Once I can hook that into the action phase, I'll be very close to moving the Developer's Edition build over to the main branch. Once that's accomplished, I'll be able to focus on getting the city building set. One other relatively big change I'll making is to the start of the game. What I intend to do is have a 3 or 4 level prologue to the game, which takes place from the moment the player exits the cave/portal right up to the point where the player liberates the town that will eventually be built up into a city. That prologue will be optional, so the player can jump straight to the "main" game if they want. All right, back to the dungeon...

Source

Steam News / 14 July 2017

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