What changed
0 fixes1 addition0 changes0 removals
addedI'm back at it after an amazing month in Barcelona. Even though I stayed mostly away from the comp, I did have time to sit with pen and paper and map out some technical aspects of the missions. I also had some fun getting deeper into the lore of the game. So I've got two notebooks full of HOI goodness to start implementing. I've also tidied up the developer console I've been using to test the new mission and hero framework, and it is now ready for everyone with the Developer's Edition. In it, you can play with the 3 main hero classes (each with 3-4 skills), along with 3 basic units types. If you're interested, the Beta Access Code is: devtestinghoi. Please bear in mind, that build will only work if you have the Developer's Edition , even though anyone can opt in. I'd hate for you to waste the dl bandwith. My push now is to get the missions linked together, with hero and unit XP, and other stats, carrying over between missions. Once that's set, I'll turn my sights back to the city building and its defense. My continued thanks for everyone's patience, encouragement and feedback! Michael
Heroes of Issachar changes
addedI'm back at it after an amazing month in Barcelona. Even though I stayed mostly away from the comp, I did have time to sit with pen and paper and map out some technical aspects of the missions. I also had some fun getting deeper into the lore of the game. So I've got two notebooks full of HOI goodness to start implementing. I've also tidied up the developer console I've been using to test the new mission and hero framework, and it is now ready for everyone with the Developer's Edition. In it, you can play with the 3 main hero classes (each with 3-4 skills), along with 3 basic units types. If you're interested, the Beta Access Code is: devtestinghoi. Please bear in mind, that build will only work if you have the Developer's Edition , even though anyone can opt in. I'd hate for you to waste the dl bandwith. My push now is to get the missions linked together, with hero and unit XP, and other stats, carrying over between missions. Once that's set, I'll turn my sights back to the city building and its defense. My continued thanks for everyone's patience, encouragement and feedback! Michael
I'm back at it after an amazing month in Barcelona. Even though I stayed mostly away from the comp, I did have time to sit with pen and paper and map out some technical aspects of the missions. I also had some fun getting deeper into the lore of the game. So I've got two notebooks full of HOI goodness to start implementing. I've also tidied up the developer console I've been using to test the new mission and hero framework, and it is now ready for everyone with the Developer's Edition. In it, you can play with the 3 main hero classes (each with 3-4 skills), along with 3 basic units types. If you're interested, the Beta Access Code is: devtestinghoi. Please bear in mind, that build will only work if you have the Developer's Edition, even though anyone can opt in. I'd hate for you to waste the dl bandwith. My push now is to get the missions linked together, with hero and unit XP, and other stats, carrying over between missions. Once that's set, I'll turn my sights back to the city building and its defense. My continued thanks for everyone's patience, encouragement and feedback! Michael